CODING AND GAMING: CLEANING THE SEA
English students, programmed in Scratch a videogame about cleaning the ocean from plastic bags. Click on the link below and have a go!
https://scratch.mit.edu/projects/872432375
CODING AND GAMING: CLEANING THE SEA
Greek students, programmed in Scratch a videogame about cleaning the sea from trash. Click on the link below and have a go!
TINKERING AND ART: A TOUCH OF LIGHT
Italian students (from class 3C 2022-2023), gave e very personal interpretation some masterpieces of modern and contemporary art. They built simple electrical circuits by using the "paper circuits" technique and so provided "a touch" of light to their works by using copper tape and LED lights.
This activity was shared on the Eruropean codeweek map at the following link:
CODING AND POETRY (ITALY)
Italian students (from class 3B 2022-2023), along with Turkish students, carried out ad coding and poetry activity. By using a edicated tool available on the code.org platform, they "animated" several poems. Initially the shose the masterpieces from the Italian poets Giacomo Leopardi and Ugo Foscolo (L'Infinito, A Silvia, A Zancinto). Subsequently, they worked on poems focused on environmental sustainability.
This activity was shared on the Eruropean codeweek map at the following link:
CODING AND POETRY (TURKEY)
This activity was held with the 7th grade students from the Turkish school and was quite exciting. By associating the wildlife unit, which is in our priorities curriculum, with the general principles of our project, we have created English poems that are environmentally friendly, support sustainable life, and indicate the necessity of a clean environment and recycling. Then we coded these poems using the code.org system. It's time for each student to write and code their own poem!
This activity was shared on the Eruropean codeweek map at the following link:
CLEANING THE OCEANS
Students from the Polish School programmed in Scratch a videogame about cleaning the oceans from trash. They shared it with their peeers from the other schools during the mobility held fro October 4th to October 9th in Poland. Click on the link below and have a go!
SUSTAINABLE TRAVELLING WITH SCRATCH
Students from the Italian School programmed in Scratch an app that calculates CO2 consumption when using different means of transport: train, car, scuter, bus, plane. This helped them to better understand the environmental impact associated to their choices in selecting different means of transpor.
This activity was shared on the Eruropean codeweek map at the following link:
STORYTELLING WITH SCRATCH
Students from the Italian school (from class 3A 2021-2022) worked over the period of three months on the production of this short movie. They initially wrote the script focused on Climate Change and remedial solutions. Then, they produced a Scratch animation having previously gathered all the material required such as photos of the characters in different poses and backgrounds. Students also used Canva to produce animated images used as introduction of the different scenes. The final editing was made by using Bee-cut: in this software students could add voice over, sound effects and credits.
GAMING
Our students spent long months "home learning" due to the Covid 19 Pandemic. During these months children worked on the production of some digital games that could be used by their peer friends to learn a bit more about sustainability.
Students from the Italian school (classes 2A, 2B and 3B 2021-2022) produced a variety of puzzle games by using the online application jigsawplanet.com. As background images they used their work done for the logo competition. Some students simply took inspiration from the internet and selected images representing different aspects of sustainability
Students from all the schools have prepared "find the correct match" USING WORDWALL.COM APP to improve their sustainability vocabulary. Click on the links provide below and match each picture with the correct terminology
Students have created "memory cards" to improve their sustainability vocabulary. Click on the links provide below and match each picture with the correct terminology
Students from the Polish school created this "unjamble game". You will find a series of statements concerning sustainable practices. In order to read them you will need to rearrange the words in the correct order.
Students from the Turkish School created this search word game. Click on it and learn how to correctly spell some bery useful sustainability words.
Students from the Polish school created this video quizz: watch the videos and answer the questions concerning what you just saw as they come up.