Benefits of Gaming
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Yes, besides providing hours of fun & relaxtion video games also provide many skills & OPPORTUNITIES such as...
Skills & Opportunities
Mental: improves & helps practice memory retention, problem solving and critical thinking skills, & quick reflexes. Also, provides outlet for agency (freedom of choice) and empowerment.
Artistic: Especially open worlds, life-simulators, and designer games (e.g. the Sims, Minecraft, etc.) can provide outlets for self-expression, telling underrepresented stories, and learning design and creativity skills.
Social: Whether through in person play or online multiplayer, teens can learn about others who are different from them, build friendships through mutual interest in games, test, improve their skills through competition, and see the utility in teamwork & good communication skills to achieve wins and create huge builds that would take too long for individuals.
Education: can be used to learn STEAM (Science, Tech, Engineering, Art & Math) skills (e.g. Minecraft: Education Edition, Jumpstart, etc.) and make education more fun and approachable through gamification.
Job opportunities: some of the top leading & well paid jobs of today include programming, software development, and graphic design, jobs which gaming can help build up skills for.
Plus gaming has been used in many ways for the greater good, here are just a few examples...
Giving people access to information & news while living under censorship via the Uncensored Library server in Minecraft
Assisting with research through crowd source /citizen science games like Play To Cure: Genes in Space, Fold It, & Minecraft
Building an explorable map of Earth via Build the Earth in Minecraft project
Helping people get through tough times & relive stress, most recently the COVID-19 pandemic through games like Plague Inc & Animal Crossing: New Horizons.
Sources:
American Psychology Association https://www.apa.org/monitor/2014/02/video-game
Extra Credits: an educational YouTube channel made up of entertainment enthusiasts with backgrounds in game design, television production, literature and academia.