Skills

Each character is also further detailed by a couple of skills. Skills are abilities a character has learned over the years like Riding or Thievery. Skills are not ranked like attributes though. You either have learned a skill, or you don't. Each character starts with three skills of the players choice. Please note that you can't choose a skill if the relevant attribute is ranked at level 0!

See a list of skills here.

Talents

Talents give player characters special abilities that set them apart from mere commoners. You don't have to roll the dice in order to use talents. As soon as a character has acquired a new talent he gets access to a special ability. Some talents may be taken several times.

See a list of talents here.

Hitpoints, Fate and Mana

Hitpoints are a measure of how many hits a character may sustain before going down. A character with 0 HP is considered dead or dying. Fate can be used to save one's life in certain situations, or take over some narrative control from the GM. Mana is the raw magical energy that is used by Mages to cast magic spells. Characters can't perform any magic when their Mana is depleted.

Each character starts with Hipoints equal to 6 plus his Warrior attribute, Fate equal to his Rogue attribute and Mana equal to two times his Mage attribute. You start with at least 1 Fate if your Rogue attribute is at level 0, though.

Armor and Defense

Each character has a Defense stat that is equal to 4 plus half the sum of his Warrior and Rogue attributes rounded down. Worn armor and shields grants a bonus to Defense but raise the Mana cost of spells by their Armor Penalty (AP).