In this Bestiary you’ll find average stats for various non-player characters and common creatures. Please note that the Defense listed is always the unarmored Defense. Bonuses granted by armor or shields are listed in parenthesis.
Optional : If you need non-human NPCs, like an Orcish Bandit, or an Elfish Mage, just add the racial talents listed in Appendix 2.
Attributes: Warrior 2, Rogue 3, Mage 5
HP: 8, Mana: 10
Defense: 6
Skills: Alchemy, Blunt, Thaumaturgy
Talents: Familiar (Raven)
Spells: Frostburn, Healing Hand
Trappings: Mage robes, Staff, pouch with 2d6 silver pieces
Attributes: Warrior 5, Rogue 3, Mage 2
HP: 11, Mana: 4
Defense: 10 (+2 for leather armor)
Skills: Axes, Bows, Riding
Talents: none
Trappings: Leather clothing, wide-brimmed hat, axe, crossbow with 10 bolts.
Attributes: Warrior 2, Rogue 2, Mage 1
HP: 8, Mana: 2
Defense: 6
Skills: none
Talents: none
Trappings: Simple clothes, knife, pouch with 1 silver piece
Attributes: Warrior 3, Rogue 5, Mage 2
HP: 9, Mana: 4
Defense: 10
Skills: Daggers, Thievery, Thrown
Talents: Dual-wield
Trappings: Dark clothes, hooded cloak, dagger, 1d6 throwing stars
Attributes: Warrior 3, Rogue 3, Mage 5
HP: 12, Mana: 10
Defense: 6
Skills: Alchemy, Blunt, Lore, Thaumaturgy
Talents: Familiar (Raven), Channeller
Spells: Frostburn, Healing Hand, Lightning Bolt
Trappings: Mage robes, Staff, pouch with 2d6 silver pieces
Attributes: Warrior 6, Rogue 2, Mage 3
HP: 16, Mana: 6
Defense: 10 (+6 for light plate armor, +1 for small shield)
Skills: Lore, Polearms, Riding, Swords
Talents: Leadership, Henchman
Trappings: Light plate armor, sword, small shield, warhorse
Attributes: Warrior 3, Rogue 3, Mage 5
HP: 12, Mana: 10
Defense: 6
Skills: Awareness, Blunt, Lore
Talents: Champion (Imperial Faith), Henchman
Spells: Healing Hand, Create Food and Water
Trappings: Priest robes, Staff, holy symbol
Attributes: Warrior 5, Rogue 3, Mage 2
HP: 10, Mana: 4
Defense: 10 (+3 for scale armor, +2 for large shield)
Skills: Athletics, Firearms, Swords
Talents: none
Trappings: Scale armor, large shield, sword, dragon rifle with 20 shots.
Attributes: Warrior 5, Rogue 3, Mage 2
HP: 11, Mana: 4
Defense: 10 (+3 for scale armor)
Skills: Bows, Polearms, Swords
Talents: none
Trappings: Scale armor, halberd, sword, crossbow with 10 bolts, manacles
Animals have slightly different stat blocks from humans. Instead of skills, talents and trappings, the animal's various attacks are listed. Animals can attack with all their natural attacks if not noted otherwise. In some cases the exploding die rule for damage does not apply.
Attributes: Warrior 8, Rogue 4, Mage 0
HP: 20, Mana: 0
Defense: 10 (+2 for thick fur)
Attacks: 2x paws (uses Warrior attribute) 1d6+4 damage, Bite (uses Warrior attribute) 2d6
Attributes: Warrior 2, Rogue 6, Mage 0
HP: 4, Mana: 0
Defense: 9 (+3 while flying)
Attacks: Beak1 (uses Rogue attribute) 1d6/2 damage
Notes: These stats can also be used for ravens and other birds of comparable size
1The exploding die rule does not apply
Attributes: Warrior 4, Rogue 8, Mage 0
HP: 12, Mana: 0
Defense: 8
Attacks: 2x Claws (uses Rogue attribute) 1d6+2 damage, Bite (uses Warrior attribute) 1d6+3
Attributes: Warrior 2, Rogue 8, Mage 0
HP: 5, Mana: 0
Defense: 8
Attacks: 2x Claws1 (uses Rogue attribute) 1d6/2 damage
Attributes: Warrior 4, Rogue 2, Mage 0
HP: 6, Mana: 0
Defense: 7
Attacks: Bite1 (uses Warrior attribute) 1d6 damage
Notes: can be trained as a mount for small races
Attributes: Warrior 4, Rogue 4, Mage 0
HP: 8, Mana: 0
Defense: 8 (+3 for chitin armor)
Attacks: Fire spray (uses Rogue attribute) 1d6 damage, range 10 yards
Attributes: Warrior 4, Rogue 4, Mage 0
HP: 14, Mana: 0
Defense: 8 (+3 for chitin armor)
Attacks: Bite 1d6+2 damage
Attributes: Warrior 3, Rogue 6, Mage 0
HP: 15, Mana: 0
Defense: 8
Attacks: Venomous bite (uses Rogue attribute) 1d6-2 damage (mild poison)
Attributes: Warrior 4, Rogue 2, Mage 0
HP: 12, Mana: 0
Defense: 7
Attacks: Bite (uses Warrior attribute) 1d6 damage
Attributes: Warrior 6, Rogue 6, Mage 0
HP: 24, Mana: 0
Defense: 8 (+4 for chitin armor)
Attacks: Venomous bite (uses Rogue attribute) 1d6+2 damage (mild poison)
Notes: can be trained as a mount for small races
Attributes: Warrior 5, Rogue 5, Mage 0
HP: 12, Mana: 0
Defense: 9
Attacks: Bite1 (uses Warrior attribute) 1d6 damage
Notes: Warhorses have 1d6+4 additional hitpoints and have one trample attack (which uses Warrior attribute) that causes 2d6 damage
Attributes: Warrior 2, Rogue 6, Mage 0
HP: 6, Mana: 0
Defense: 8
Attacks: venomous bite1 (uses Rogue attribute) 1d6/2 damage + poison (mild or lethal, see Chapter 6)
Attributes: Warrior 4, Rogue 4, Mage 0
HP: 8, Mana: 0
Defense: 8
Attacks: Bite (uses Warrior attribute) 1d6 damage
Attributes: Warrior 6, Rogue 6, Mage 0
HP: 25, Mana: 0
Defense: 10 (+2 for thick fur)
Attacks: Bite (uses Warrior attribute) 1d6+3 damage
Notes: can be trained as a mount
Attributes: Warrior 8, Rogue 6, Mage 2
HP: 35, Mana: 4
Defense: 11 (+4 for scales)
Attacks: Bite (uses Warrior attribute) 1d6+3 damage, 2x claws (use Warrior attribute) 1d6+2 damage
Notes: can be trained as a mount
Attributes: Warrior 8, Rogue 6, Mage 2
HP: 38, Mana: 4
Defense: 11 (+4 for scales)
Attacks: Bite (uses Warrior attribute) 1d6+1 damage, 2x claws (use Warrior attribute) 1d6 damage, flame breath (uses Rogue attribute) 2d6
Notes: can be trained as a mount
Attributes: Warrior 10, Rogue 2, Mage 0
HP: 40, Mana: 0
Defense: 10
Attacks: 2x stone fist (uses Warrior attribute) 2d6+2
Attributes: Warrior 10, Rogue 0, Mage 3
HP: 20, Mana: 0
Defense: 9 (+5 armor plating)
Attacks: steel fist (uses Warrior attribute) 2d6 or can use normal weapons
Notes: The war golem has all the weapon skills he needs to use the weapons he's equipped with.
Attributes: Warrior 10, Rogue 0, Mage 2
HP: 20, Mana: 0
Defense: 9 (+2 light armor plating)
Attacks: steel fist (uses Warrior attribute) 2d6
Attributes: Warrior 3, Rogue 3, Mage 0
HP: 9, Mana: 0
Defense: 7 (+1 for rusted armor)
Skeleton Warrior - Trappings: Rusted armor, broken shield, sword
Skeleton Archer - Trappings: Rusted armor, bow with 10 arrows
Notes: Skeletons ignore half damage from all but blunt weapons and axes.
Attributes: Warrior 6, Rogue 0, Mage 0
HP: 12, Mana: 0
Defense: 7