WR&M is a simple, lightweight role playing game that allows a group of players and a game master (GM) to experience epic adventures in a fantasy world filled with conflict, monsters and
wondrous magic.
Although WR&M uses the three archetypal roles of classic role playing games in its title, it doesn’t make use of classes. Players can freely create characters as they see fit without having to press them into the tight corset of character classes. Warrior, Rogue and Mage are actually the characters’ basic attributes, which measure their capabilities in combat, stealth and academics respectively.
This book assumes you are familiar with tabletop RPGs. If you have no idea how a tabletop role
playing game is supposed to work, ask your geek friends; they’ll probably know.