Skills & Talents
Skills List
The table below lists all available skills for WR&M. Of course GMs are free to add more skills, if necessary.
Talents list
The following list contains all talents available for characters in WR&M. GMs are free to add more if needed.
Armored caster
You may reduce the armor penalty by 2. May be taken more than once.
Blood mage
You may substitute mana with hitpoints when casting spells.
Champion
You have to select a cause. You get a +2 bonus on attack and damage rolls against enemies of that cause. May be taken more than once.
Channeller
You can add your Mage attribute level to your magic attack damage once per combat
Craftsman
You are trained in a craft like blacksmithing, carpentry or bowmaking. May be taken more than once.
Dual-wielding
You may wield a weapon in your off-hand without penalty. Does not grant an extra attack.
Familiar
You have a small animal like a cat or falcon as a pet that can do some simple tricks.
Henchman
You are followed by a henchman, that carries your equipment and treasure around.
Hunter
Your character is a trained hunter and may live off the land easily. When given enough time, he can provide enough food to feed a party of four.
Leadership
You are a talented leader any may command troops.
Lucky devil
You may reroll any roll once per scene (or combat)
Massive attack
You can add your Warrior attribute level to your melee attack damage once per combat
Precise shot
You can add your Rogue attribute level to your ranged attack damage once per combat
Sailor
You are trained in steering a boat or sailing ship and don't get any penalties for fighting on a sea vessel.
Sixth Sense
You may roll the dice before any ambush etc., if you rolls 4+ you're not surprised and may act first.
Tough as nails
Every damage taken is reduced by 2.