Game Three
After a night of well-earned rest, the Ravens began researching the items they had collected during their sojourn into the mountains. Using the divine magic at their disposal, they attempted to question the spirits of the bodies that remembled their own long-dead, only to find out that the bodies appeared to have been a plant, another corpse changed to look like their friends' bodies!
Drumere sought out magical answers to the mystery surrounding them; the soothsayer he hired to get the information gave cryptic answers, something about the name, Nazzreth Sargosas.
Using Drumere's nature magic, they stepped from Augustana into Absalom, quickly locating the home that they had found the deed for.
The gate leading to the large manor home had been locked and the property kept up, but only barely. Most of the plants were dead or dying and it had sat vacant for years, the original furnishings and decorations still standing inside. After squaring away their claim to the property, they spent the rest of the day lining up a cleaning company to come in and make it habitable, they spent the night in their new home; Drumere tending to what was left of the plant life and Isa trying out the kitchen while Lariss danced on the rooftop under the crescent moon.
Using the same magics, they returned to Augustana with the intention of using the house as a staging point for a new branch of the Raven Company. They sent their lieutenants and bookkeeper back to the island nation to begin setting up and went out to meet another prospective client – a prospective client who turned out to be the mother of one of the Raven Company's founding members!
Meides Auria, the mother of the deceased Varn (whose “body” had been found in the giants' cave days earlier). She claimed to have been dreaming of her son's soul being torn apart by some kind of evil magic. She blamed the Ravens – Isa, particularly – for the loss of her son and offered them 15,000 gold pieces to find out what was going on and set his soul free.
They traveled back to Absalom, surprising the other members of the Company, and then sought out Varn's old teacher, San Krenshaw. In spite of Alistrae's accidental explosion while they waited for him to join them,
they were able to glean some information from him, specifically that Nazzreth Sargosas was a dead necromancer who had been buried in a wizard's cemetery nearby, inside the Absalom city limits. He gave them a sigil that would allow them entry into the graveyard and bid them well.
Entering the cemetery was simple, but accessing the gravesite of Nazzreth Sargosas was more difficult – the Ravens were attacked by a pack of totenmaske, evil undead creatures that “lived” only to devour.
After killing or routing all of the monsters, they entered the tomb itself, finding a hidden passage that led down, into catacombs beneath the cemetery. Fighting past a demonic guardian, they entered a large chamber, where two dog-faced demons were attacking a third demon, a many-armed owman one with the lower half of a snake. The dog-headed demons – glabrezu – turned glare at the party and the snake demon – a marilith
– summoned a wall of blades and then fled through agaping hole in the rear of the chamber. As the rest of the party joined the glabrezu in combat, the monk Den followed the marilith a few steps down the tunnel, turning back when A), he realized he'd stepped through some sort of portal and B) the marilith turned and shooed him back towards the main chamber.
Using the marilith's magic against the glabrezu, the Ravens were able to defeat both of them, sending them hurtling back to the Abyss, but leaving them only two choices – return empty-handed to the surface or follow the marilith through the portal.