Erickson Air Crane Manual
rev: 1.6 / 2013-5-23
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Changes since version 1.0:
1.1 > rename the helicopter, eject copilot/crane operator, bug fix with copy permission after take back in INV, flight orientation
2.0 > precision flight control, better flare out, flight characteristics, cyclic option while in mouselook flight
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======================================================================================FACTS
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Erickson Air Crane 2nd Life dimensions and facts:
- Total lenght : 29.5m
- Main rotor : 24m
- Tail rotor : 4.2m
- Height : 6.7m
- Weight : 8,724 kg :-)
- Max takeoff weight: 19,050 kg :-)
- Crane working grid wide where sim is script enabled and not blocked by Ban Line's
- 3 different changeable payloads as attachment
- Firefighter attachment (payload 3) with working water drop and spray
- The Air Crane is build with factor 1:1,2 to RL to have good relation to SL avatar size
- Copilot and Crane operator can also fly the Air Crane. The crane operator (while hovering) with restricted steering possibilities
- Precision flight mode using the mouse or trackpad
- Very realistic HUD for each crew member with working instruments and hover text displays for faster response and good and fast data read
- Menu driven attachment system for 3 different payloads like container, firefighter tank
- Realistic and fat compressed sounds edited by a rl sound engineer. (Patrick Lawson)
- Amazing flight behavior for a realistic simulator feeling
- Inertia System. Again a step closer to realistic feeling
- Turbulence: This is a living simulator, you have to fly the air crane all the time
- Ground effect! > Helicopter gets more lift in the first 10m over ground or water
- Thin Air effect > The more highly it fly your S-64 needs more pitch and power. Means your Air Crane has a maximum flight level
- Great mouselook view for all crew members
- Dynamic cam presets on the HUD
- Crane operator sitting backwards and see in mouselook the working area under the S-64
- Rotor-blades changes angle with cyclic steering
- Rotor collision detection
- Taxi at ground with 0-4.5m/s
- Rotating wheels at ground
- The Erickson Air-Crane needs maintenance each 2 running hours!
===================================================================================REZZING
The Erickson Air-Crane need space!
Drop the 'Air Crane S-64E v1.x NAME' to ground.
The main wheels will be around the point u drop the prim set. Orientation is east.
After drop the physical part will rezz the body part you later attach.
For easy delete booth parts after flight use the CONTROL menu from HUD.
======================================================================================MENU
Menu (touch 'Control' button on pilot HUD)
> derezz - delete the physical part and the Air Crane body immediately
> pilot - take control back to owner
> copilot - gives steering control to copilot
> crane op. - gives steering control to crane operator
> alt/balt - switch HUD instrument between real altitude and barometric altitude
> door - open/close the door in back from cockpit
> start - the engines
> stop - the engines
> battery - turns system power on/off (always turn off battery before u stand up)
======================================================================================CHAT
Chat commands (only pilot)
lower case:
> 'A' - switch alt display
> 'AS' - set barometric alt
> 'AR' - reset barometric alt
> 'D' - door
> 'EJ CO' - eject the (unwanted!) copilot
> 'EJ CR' - eject the crane operator
> 'EJ ALL' - eject co + eject crane op
> 'H' - disable air pressure simulation (to climb higher then ≈330m)
> 'HO' - hook on
> 'HR' - hook release
> 'L' - lock/unlock hook
> 'M' - enable precision flight (since version 2.0) *
> 'MS' - set mouse to center (since version 2.0)
> 'O' - flight direction orientation **
> 'P' - auto pitch
> 'R' - drop water hose / release water from payload 3 / drop water from firefighter water bag
> 'S' - start/stop
> 'W' - start/stop the water spray
> '0' set pitch to zero
> 'HELP' to see shortcuts again
> 'RENAME YOURNEWNAME' see below in this manual
> 'Mouse Klick' while in mouselook changes keyboard cyclic. Shift sidewards instead rotate on yaw axis (since version 2.0) *
*
Precision flight mode (v2.0 in progress)
Precision flight mode does working in mouse look and gives you something like a analog input to the flight engine. Isnt the mouse look steering you maybe know (and hate) from other aircrafts in second life. Precision flight mode gives you a very exactly and precisely control to the Erickson Air Crane.
Make sure you centered the mouse (Chat command 'MS') on the green crosshair before you enable Precision Flight Mode with command 'M'. Bring your Air Crane in hoover position and move your mouse or finger on trackpad gently. The helicopter will follow your mouse cursor with cyclic maneuvers. This flight mode needs a little bit more practice then keyboard steering but ends in a very soft and realistic flight.
**
You can change the flight direction. Chat command 'O' does toggle 22.5, 45°, 315°, 338° and 0° normal orientation
Be careful with this function. Isn't easy to fly the air-crane but looks very cool while slow flights.
=======================================================================================HUD
Pilot HUD
(Snapshot while in mouselook flight)
Pilot HUD is located left bottom on HUD attach points
NOTE: Touch the HUD somewhere else then cam- control- or payload buttons to minimize it to the left bottom corner.
normal position
minimized position
The HUD is necessary to fly the Air-Crane >>> Without attached HUD this helicopter will not work!
The HUD includes a menu button (Control) for most flight functions.
The HUD contains many (working) instruments and all information with hover text
All text is hidden and HUD is brighter grey until the battery power is on
Also on HUD the running hours counter with maintenance status. (See: Maintenance at end of page)
CoPilot HUD
The Co Pilot HUD is near identical to the Pilot HUD, but mirrored and has no control menu
Touch the HUD to minimize/resize to the right bottom corner
Crane operator HUD
The crane operator HUD is a simple HUD and includes flight level above ground, vario, pitch and multi-messages. And full access to the crane functions
How share and connect crew members HUD:
- All crew members have to be in the rotor area from Air-Crane! DO NOT SIT IN THE HELICOPTER!
- Engines off; Battery off!
- Pilot rez the HUD container
- Copilot or/and crane operator touch the container to receive the HUD's
- Copilot or/and crane operator worn the received HUD. (Need this step to connect to the Air Crane)
========================================================================================PAYLOAD
*Payload System
The RF S-64 allows you rezz, wear and delete payloads. 3 slots (90% alpha prims located behind the cockpit) lets you drop own things and use it later from a menu. On the PilotHUD touch the Payload Button to get a menu with 3 slots:
rezz = rezzing the content from slot 1-3 (if payload was worn it will be detached now)
wear = wear the rezzed payload. (the texture on the HUD button changes to yellow)
delete = delete the attached or rezzed payload
You can rez and delete payload also while not sit in the air crane.
Slot 1 contains a basic cargo container
Slot 2 a container with door an possibility drop objects in and rezz from a menu (see below)
Slot 3 is the Firefighter payload and should not changed but u can
After attach payload 3, touch the orange prim the water hose is fixed. A menu ask for permission attach the jet tube. Confirm.
The jet tube will automatically detached if you delete or rezz payload 3!
1,2 or 3?
Payload number and slot number must be same! > Example: The edited payload 2 must be droped back in Slot 2!
Make your own payload:
- Rezz from the slot you like to change
- Unlink the rezzed payload and delete all child prims. Do NOT move or delete the (90% alpha) root prim!
- Place your own primset at ground under the S-64 main rotor. (The weight from your payload should be centered to main rotor)
NOTE: The payload will be attached 0.2m higher then rezzed! Keep this space above.
- Link to the root prim called 'payload 1' or 'Payload 2'. Rename as you like...
- Take the new linkset in your inventory
- Single prim edit the slot you wanna put in your linkset, drag & drop from inventory. (existing item will be deleted; to go back just drop original 'payload 1' and 'payload 2' into slots)
> Your payload is now ready to be used from the menu on the Pilot HUD
Add a car/truck/cargo to payload 2:
- Rezz payload 2 from HUD menu
- Edit the child prim with the logo > Your chance change the Logo to your own!
- Drop your own car/truck/cargo in this child prim
- Edit the script inside this child prim > Item name, Button name, Offset to rezz. See example 'Car' already in the payload
- Optional: Rename payload 2
- Take edited payload back to your inventory
- Drop from inventory into slot 2
Dont forget take edited Air-Crane back in inventory. Maybe rename it before (See below)
==========================================================================================CRANE
The Crane
Note: While using the crane function do not fly in mouse look! The Crane will do strange things!
Rezz the "S-64 LOAD something" on the ground. Or make your own: Just put the "S-64 Load Script version x.x" script in the root prim from your object. > You can rezz how many things as you like. But never activate more than one!
How to use:
Bring your Air Crane over the deactivated load at any altitude. Keep a minimum distance from 10 meters.
HINT: To see helicopter and ground use TOP CAM preset. Watch your height! Auto pitch can help now...
Touch the load one time to activate it > The particle rope will start and your helicopter and the load are connected but not active
Make sure you still hover the load! If not, try to bring your helicopter back over the load > TOP CAM still helps
Touch the Hook button on the HUD or type 'L' in acht > Your load is definitly activated and 'hanging' under your Air-Crane
Add 1-2% collective to lift your load from ground (make sure you turn off auto pitch)
Congratulation: You flying now a fantastic looking sl-vehicle combination in the air!!
Crane Buttons on HUD:
<- -> buttons only in use while local mode
up/down arrows: Rope length
Hook buttons to activate/deactivate Load
Touching the upper area changes from global to local mode (local mode not work propper at the moment)
Be slow while crossing sims! (speed < 5m/s)
If land does not allow move objects, or parcel is full your load will be stuck!
(Your Sikorsky Air Crane doesn't care about full parcels!) thanks to Yevad!
3 load scripts in the box for your own stuff:
S-64 Load Script - OWNER (just owner can activate it with touch)
S-64 Load Script - ALL (all can activate the load)
S-64 Load Script - LINK (if u use a menu in your linkset: send 'craneON' or 'craneOFF' instead touch to activate/deactivate the load)
Note: While using the crane function do not fly in mouse look! The Crane will do strange things!
=====================================================================================MAINTENANCE
Maintenance
This helicopter needs maintenance after each 2 flight hours. The running hours controller will tell you if maintenance is necessarily. If you do not run the maintenance (in the last 15 minutes of 2 hours) the helicopter will not longer work. The Operation hours display shows time and next service interval. A red light located under the running hrs text is lightning if maintenance should be done. Maintenance Service Boxes can buy at the vendor in single or multi-packs.
How maintenance works:
After 1 hour 45 min flight time (engines running) the helicopter tell you its time for maintenance by displaying a yellow light in the maintenance panel of the Hud
Land at a rez zone within the next 15minute
Turn off engines
Turn off battery power
(you can sit or stand up)
Keep in mind: the helicopter must be rezzed in world and Pilot HUD must be attached!
Rez one Maintenance Service Box
Touch the box > Menu asking you for checking connection > confirm > if the Air Crane is found the Box asking you for Maintenance > confirm
Maintenance is now in progress. Wait for complete message
>>> Do NOT delete helicopter or maintenance box while running service. Do NOT detach the HUD!
After done maintenance display shows next interval and red light should be gone
Fuel display shows now 99.9%
You can only do 1 maintenance at same time (add 2 flight hrs)
You can do maintenance while running engine. But for safety reason do it like description above.
Caution:
To safe HUD status to asset server detach after doing maintenance. This prevents the HUD loosing data if your client crash.
If not done maintenance after 2hrs05minutes the helicopter will lost power. You can land it safe, but max pitch is 52% > red indicator
If not done maintenance after 2hrs15minutes the helicopter will stop running until maintenance done > red indicator
============================================================================================FLY
Please read the checklist at bottom from this manual for flight instructions
========================================================================================PHYSICS
Physical engine
This is my most detailed flight engine i did. Try be very realistic how it turns, nick and shift, including turbulences and soft winds. Extrem heavy helicopter, but always good maneuverable. Ok, you need all the time steering and be active. Your trip should be better planed, then you have enough to do and control specially if you fly in mouse look.
Steering the Air-Crane:
E/C or page UP/DWN collective/pitch > 50% for neutral hovering at sea level */**
WASD or arrow keys for cyclic steering
SHIFT+LEFT/RIGHT to cyclic L/R
Ground Effect*
Your Air-.Crane does simulates ground effect and thin air. Less 15m over ground or water we have ground effect, the Air-Crane does 'swim' on his own downwash. This enables hover over ground with constant height with unchanged pitch.
Air and height**
Higher we fly more thinly the air and the Crane needs more pitch and engines power. Max flight level is about 350m over sea. Try that in a mountain area on the SL grid. Chat command 'H' disables air pressure and enables fly your air crane higher then 350m.
=========================================================================================RENAME
After edit the payloads u may like to rename your helicopter before take back in inventory.
Say in chat'RENAME MYNEWNAME'
The helicopter is renamed to 'AIR CRANE S-64Ev1.x MYNEWNAME'
===========================================================================================BUGS
Know isuisses:
- No move after start engines: Wheel brakes (non physical) still on. Reduce pitch first to 0% and decrease again
- Do not longer fly over no script parcels then 3 minutes! The helicopter will lost contact to the HUD and will be blocking
- Do not go in mouselook while crane using. strange things can happen!!! i'm working on that...
- You not see the attachment while in mouse look: Prefs > INPUT/CAMERA > Show Avatar in mouse look
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I write this manual while building and programming the air crane. Needs a clean up later…
Patrick Lawson 7/2011
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===============================================================================FLIGHT CHECKLIST
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Short Checklist for Erickson Air Crane
Before sit:
- Wear the pilot HUD
- Touch HUD anywhere else then the buttons to minimize/resize it (may while 3rd person view)
- Copilot and crane operator wear the HUD (must be within chat range of Helicopter and Hud)
- Check confirm chat message for HUD connection
Sit on pilot seat:
- Confirm helicopter body attach request
- In mouse look the HUD can fit approximately to the panels in the cockpit (depends on your screen dimensions and settings)
Payload handling:
- Open payload menu (rez, wear, delete)
- Rez payload (1,2 or 3)
- Wear payload. Confirm request to attach
> If using the firefighter payload (3): Touch water hose base for the Jet Pipe. Confirm request to attach
Power up:
- All crew members have attached and connected HUD?
- Chose 'battery' from menu
- Running hours. Check Maintenance time
- Check systems: (HUD is darker, hover text on instruments)
- Set altitude: RAlt/BAlt
- If BAlt: Set to zero if return to same place
Start engines:
- Check Helicopter rotation/stand angle
- Check rotor area for obstacles
- Position lights
- Start engines (20s)
- Turbine RPM Check = 82%
- Main rotor speed Check = 180 rpm
- Health meter Check = green area
Taxi at ground:
- Reduce pitch < 35% for taxi mode at ground
- Taxi speed ≈ pitch / 10 (slower speed enables sharper curves)
- Leave taxi mode with pitch >46% (cool for 'rolling' starts)
- Wheel brake witch pitch 0%
Take off:
- Clear sky Check
- Increase pitch to 47% = Taxi mode off
- ad pitch 49% ** > Pull nose up 1-2°!!
- Pitch 51% ** > Take off slow
** pitch depends on flight level. 50% for neutral hovering is only true at sea level! (See also manual part about ground effect and flight level)
Fly the Aircrane:
- Pitch nose down
- Add collective/pitch
- Watch height!
- Watch health instrument! Should not be red!!
Landing the Sky Crane:
- Do a slow approach flight with forward speed > you can see obstacles in front of you flight path
- Reduce pitch to 50%**
- Stable the air crane over landing area
- Reduce pitch to 48-49%** slowly touching down
- Reduce pitch to zero: Sets Wheel brakes!
** pitch depends on flight level. 50% for neutral hovering is only true at sea level! At 100m hover pitch will be around 54; 200m 59%... (See also manual part about ground effect and flight level)
Shoot down:
- Turn off the engines (pitch must be < 20%)
- Turn off position lights
- If payload is worn: rezz or delete from menu
- Engines 0% and stopped ?
- Rotor 0 RPM ?
- Switch battery power off
- Stand up
- (Choose dereez from menu)
- Detach HUD
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