05. Morph use

5.1 Controlling the weight values of morphs

The weight values of morphs can be changed from the timeline or from the Morph menu under the model's properties menu.

Controlling on the timeline

By dragging a keyframe up and down on the timeline, you can control the morph.

Alternatively, you can double click on the timeline to register a new morph keyframe.

Furthermore, you can hold the Ctrl key and drag a keyframe left and right to move a morph's position on the frame chart without changing its strength.

Control using properties

Under the Morph menu under Properties located near the bottom of the screen, you can change a morph's weight value by selecting a morph and dragging its slider.

You can register the morph by clicking the Register button.

5.2 Viewing the weight values of morphs

Similar to controlling morphs, you can check their weight using either the timeline or the Morph menu under Properties.

On the timeline, the colored region is the weight value.

In the Properties menu, you can discern the value from the slider position.

5.3 The morph Bezier curve

You can apply a Bezier curve to morphs the same way you can to bones.

To do it, select a keyframe and change the curve of the line located in the bottom left under the "M" tab.

Additionally, the effects of the curve are displayed visually on the frame chart.