In Daz Studio 4.6 64-bit Windows
i load the ready-to-render "Fiery Genesis 2"
i add Aiko3 hair figure
i add my free bodycon for Genesis
animate her for 30 frames
i download the latest version of mcjTeleBlender 2,
https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
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mcjTeleBlender2.zip (51k)mCasual Jacques, Apr 14, 2013, 12:34 PM
i install it in
c:\Program Files (x86)\DAZ\Studio\content\
but many will install it in a place like
C:\Users\MYUSERNAME\Documents\DAZ 3D\Studio\My Library\Scripts\mcasual
i also download the latest version of mcjBlendbot
https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
labeled
mcjBlendBot2.zip (15k) mCasual Jacques, Nov 9, 2013, 6:21 AM
since my Blender is installed in
C:\Program Files\Blender Foundation\Blender\2.71
i unzip mcjBlendBot2.zip in
C:\Program Files\Blender Foundation\Blender\2.71\scripts\modules
in Daz Studio 4.6 i start mcjTeleblender
i click the "Restore Defaults" button
now everyone should have this
I change device to GPU and CUDA since my card sipports it
The "Scene-Frames to export as obj files" setting is properly set for my 30 frames animation
the "Render Range" is also appropriately frames 0 to 30
I make sure "Location of blender.exe" is indeed
C:\Program Files\Blender Foundation\Blender
"Export Scene as obj/mtl files" is currently pointing at the folder "C:\scene.obj"
that's not a good location, the C:\ folder is a jealously guarded folder
so i create a folder in
C:\Users\MYUSERNAME\Document
named tbScenes
and i set "Export Scene as obj/mtl files" to this folder and the filename scene.obj
i turn the "Collect Maps" option On, since i expect i'll have to downsize the image maps
the "Use this path and file type" option is presently set to C:/tmp/images and JPEG
this folder does not exist !
so i create one in C:\Users\MYUSERNAME\Document
named tbPics
and i change "Use this path and file type"
to C:\Users\MYUSERNAME\Document\tbPics\pic.jpg
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i click the Export/Open current frame" button
and a few seconds later i'm in Blender
i click Blender's Render button
the 100 passes render looks like this
i look closely to see if the skin uses an image map and not just a color ....
yes !
funny i was expecting white eyes but i guess genesis 2 uses the transparency maps!
i close Blender
if i look in my tbScenes folder
i see the obj and mtl file which contain the geometry and material definitions
the .bat batch file which can be used to re-launch the whole thing
the .py ( python script ) file which contains additional commands to load lights and cameras and more
there's a "Maps" folder which means our "Collect Maps" options was indeed used
if i look at the image dimensions
i see they are not excessively big
if they were causing out-of-memory problems in Blender
if Blender was unable to render the scene using GPU
i could use a program like paintshop and resize the images to something smaller
then re-launch the render using the scene.bat file discussed earlier
or, if i never closed Blender, i think pressing the render Button once more would cause Blender to re-load the images
but i'm not sure. One could close blender, re-open it, and use the "Restore Previous Session" menu
or i could return in Daz Studio and change all the huge texture images for smaller ones
note that if you , export a scene and use the "Collect maps" option, it may over-wrote your shrunk images , so ... proceed with care
if i'm not mistaken, you could protect your image files against over-writes ( using windows explorer )
and Daz Studio would not protest too loudly when it attempts to over-write them and gets this request turned down by Windows
Now lets try to render an animation
I click mcjTeleblender's "Export Animation" button
a minute or 2 later i see 30 numbered obj/mtl files in my tbScenes folder
a .bat file and a .py file
i double-click the scene.bat file to launch the rendering
i see error messages fly by !!!
i click on my keyboard's pause key
The problem is, Starting with Blender 2.71
Blender is not satisfied with being told that an image file is in
the folder named "Maps"
and it mistakenly looks in C:\Maps
which is NOT where mcjTeleBlender placed the image maps
so a few minutes from now i will post a new version of mcjTeleBlender 2
which tells Blender very explicitely where the Maps are located