mcjPlanarUV




Introduction


The script exports to disk a copy of the selected object with the new UV map

the UV map is "projected " from the current camera

( this projection is isometric, if you want to have a good idea of what the UV map will look like

set your camera's "perspective" option to Off and set the viewing mode to wireframe




History




July 1st 2014 9:45 pm release 



Installation



The zip package is found at the bottom of this page


unzip it in your daz content folder, typically 


C:\Program Files\DAZ\Studio\content\ 

or


C:\Users\YOURUSERNAME\Documents\DAZ 3D\Studio\My Library



once installed, it will appear in your content library, under 



studio\Scripts\mcasual


or


My Library\Scripts\mcasual





Use


The script will only operate on selected items in the scene

You may select 

- a Figure

- one or many body parts from the same figure

- one or many objects


Launch the script


Click on the "Do it" button

you will be asked the location and filename for the exported object

for example "c:\mydazobjects\niceUVCube.obj"





Using mcjPlanarUV to create complex and swell Displacement maps


If you project your object(s) UV Map from the point of view of a side camera

then apply a gray ramp image to your object(s)

and render your object from the POV of a front or top camera

you obtain a Displacement map !

example: i re-UV mapped Aiko3 as seen from a right-side camera and applied this texture


i made the ambient color White with a strength of 100%

i made the diffuse color black, strength 100%

it looks like this


but the front view is this



like any good displacement map, white is elevated and black is depressed


and when we apply this image as the displacement map, set the displacement strength to 100%, set the elevation for the white level to 100 cm

we obtain a bas-relief !


here are more Bas-Relief quickly cooked up using mcjPlanarUV



 


you could download and use modify this texture
it contains spheres cones and a torus




Tip for better displacement maps

If you want to improve greatly the quality of your displacement maps,

read this here --->  http://www.daz3d.com/forums/viewthread/29672/



Free gray ramp textures


   
 
 


 




License

// by mCasual/Jacques

// You can use this software freely for personal or commercial use.

// You may not resell, sub-license or rent this software in any way.

// You may credit this prop to mCasual/Jacques

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,

// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR

// PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE

// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,

// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


ċ
mcjPlanarUV.zip
(23k)
mCasual Jacques,
Jul 1, 2014, 6:41 PM
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