mcjHideAllBut





Introduction


This script's main task is to hide all objects ( all nodes with a geometry ) except the one(s) currently selected

but also

un-hide all objects 

hide the selected object(s)

frame the currently selected node(s)

aim the camera at the selected node


This script was created following a suggestion by Daz3D.com forum member Ruphuss





History


August 13th 2018 noon - version 3 fixed issues with selected bones with unselected skeletons


August 13th 2018 7:44PM - you can now select just the root/skeleton of a figure and there wont be issues like the bones are all hidden even if the root isnt and the result is we cant see a dang thing 


November 6th 2014 1:34 pm - fixed the issue cause by the fact that a bone can be selected without the root skeleton being selected


November 5th 2014 1:37 pm - bones and skeletons now take part in the hide and show game - the 'Hide Selected' button is now a 'Hide/Show Selected' button


November 4th 2014 8:12 pm - released 




unrelated Image : fake ground shadows coming to mcjTeleBlender .... maybe ... soon or later



Installation



The zip package is found at the bottom of this page

unzip it in your daz content folder, typically 


C:\Program Files\DAZ\Studio\content\ 
or

C:\Program Files (x86)\DAZ\Studio\content\


once installed, it will appear in your content library, under Studio / Scripts / mcasual 


or

C:\Users\Public\Documents\My DAZ 3D Library\


once installed, it will appear in your content library, under My DAZ 3D Library / Scripts / mcasual
 




unrelated image : free gibson prop !!! elsewhere on this site




USE





select a node ( usually a node with a geometry )

launch the script

press one of the 5 action buttons


notes : Hide All But Selected, Hide Selected and Show All Objects operate on nodes that own a geometry , 

in the case of a Figure in Daz Studio 4, that's the root node, in older versions of D|S bone-nodes own the geometry

We avoid hiding and un-hiding d-forms, cameras and lights because it often creates more problems than it solves

for example a Victoria 4 figure can have a whole lot of D-Forms that re best kept hidden


note: "Pivot Cam Toward" aims the current camera at the selected node (primary selection ), it doesn't attempt to frame the object itself

It also makes great effort not to Z-Rotate your camera.




License

by mCasual/Jacques November 2014

You can use this script freely for personal or commercial use.

You may not sell, resell, sub-license or rent this models in any way.

you may credit this script  to mCasual/Jacques

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


ċ
mcjHideAllBut.zip
(28k)
mCasual Jacques,
Aug 14, 2018, 9:01 AM
Comments