Dökk Slóð Hanskar

In everyday life, you can make the bone-white skull and crossed kukris that decorate the back of the gloves hide beneath the black leather with a thought. But when you go into action, or prepare to go into action, the skull and kukris emerge from hiding and the gloves begin whispering to you: “All came from the Dark, and so too must all return to the Dark,” with occasional slight variations on that theme.

Myrkriðmoðr: The first time each battle you make a shadow walk attack (rogue) to attempt to slip into shadows but miss, you can reroll the attack with a bonus equal to your Charisma or Intelligence modifier, whichever is higher.

Lokasenna: During the first round of battle (including when you surprise enemies), each enemy that has not yet acted is vulnerable to your attacks.

Ekki Flýja (recharge 11+): When you make a melee attack or thrown weapon ranged attack, after seeing the result, you can expand your crit range for that attack by an amount equal to the escalation die.

Quirk: Never enters anywhere through the front door.

Quirk: During normal conversations, has a tendency to ask a question and then be somewhere else entirely by the time the person they’re talking with starts to answer, making them do a double-take as they look around for the bearer.

Quirk: Refuses help when they actually need it.