Fylgia
Wondrous item
A Small statue that is animated with a spirit that serves the characters family line.
Effect: The fylgia acts very much like a Druid’s scout form for the character. Once activated (generally a retroactive free action taken just before or just after initiative, but before the first attacks are declared), instead of the character assuming scout form, they gain access to the Combat Reconnaissance power, as the fylgia leaves and does the scouting for them. Roll a skill check to see how successful you were with your combat recon, normally against the standard difficulty for the current environment. Below is a brief recap of the successes and failures:
Failure: Things didn’t go so great. Or you got distracted by your animal soul. Nothing came of your scouting.
Normal success: Something you learned while scouting, or anticipated, or scented, gives you an advantage for the battle. You gain a +4 bonus to initiative this battle.
Hard success: As a free action at some point during the battle, you can grant one of your allies a reroll on an attack roll or save. That ally must take the new result. You must explain how something that happened while you were scouting contributed to this benefit.
Ridiculously hard success: The GM chooses between giving you a reroll at some point during the battle, or giving you a floating story-guide icon relationship result of 6 with a random icon. If the GM knows what’s good for the story, maybe the icon isn’t random. If you don’t normally have a relationship with that icon, you get to say whether the relationship should be considered positive or negative when you are awarded the advantage.
The skill check in question utilizes the the Fylgia background, which is possessed by the fylgia. The skill is determined at activation time, and is 1d4+1