- fixed npc attack angle calc so it doesnt hit outside of assigned attack angle
- assign unarmed attack combo in player animator so that unarmed clip dont get changed when equipping weapon
- added capsule radius in attack sweep body sweep test
- accurate display of HP ( previously it didnt get updated if player in ragdoll - thats way HP get stuck on previous value when player is dead )
- fixed situation when character is dive rolling attack hit sound dont get played