Player Versus Player - PVP или Играч срещу играч - ИCИ.
Неподходяща ситуация в неподходящ кораб с неподходящ фит и неподходящо аммо.
Нещо което трябва всеки да разбере и приеме преди да влезне в битка. Причината да ви убият няма да бъде в това, че противника ви е имал 'Даден скил' на 5 а вие същия скил само на 4. Причината я търсете във вашите действия, във вашите реални умения и старание които сте вложили по време на бой. Пилотирането включва умения за взимане на правилни решения и осъществяването им в точен момент. Тези бойни умения не се трупат като вдигате 'Даден скил' от 1 на 2, те се трупат с опит и влагане на мисъл. 'Даден скил на 5' не е равно на 'Осигуряване на победа 100%'. В EVE ингейм скиловете могат да ви помогнат дотолкова, че да изтискате от екипировката на кораба ви максиум, но това няма да ви осигури спечелване на битка в никакъв случай ако вие пилотирате лошо. Не смесвайте 'добрата екипировка' с 'добрия пилот'. Това са два отделни фактора за оцеляване в битка.
Елементите на изкуството да се побеждава са: първо, измерването на пространствата; второ, преценката на количествата; трето, изчисленията; четвърто, сравненията; пето, шансовете за победа.
Сун Дзъ
С много пресмятания може да се спечели; с малко - не може. Колко е по-малък шансът за победа на този, който не пресмята изобщо!
Сун Дзъ
Първо си осигури победата, после започвай война!
Сун Дзъ
Изкусните във воденето на война отвеждат врага на бойното поле, а не се оставят да бъдат отвеждани там от него.
Сун Дзъ
Ще победи този, който знае кога може да се сражава и кога не може да победи.
Сун Дзъ
- I'm tough, Creasy.
- No such thing as tough.
There's trained and there's untrained.
Now, which are you?
- Trained.
- Trained. OK, we'll go again.
That's right. Don't smile, don't fool around
if you wanna win. Trained or untrained?
- Trained.
- Go.
8 Golden Rules for EVE Online
Author
#1 - 2016-08-22 13:25:22 UTC
3
These are based on Akita T's Golden rules for new players, originally published on the old forums.
Be able to afford a loss
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
Consent to PvP
* You consent to PvP when you click "undock".
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
Everyone can scam - and so can you
* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
* People offering free stuff? Probably traps. Be cautious.
* Free stuff usually isn't. Not even minerals you mine yourself.
* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
* Harassment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
Experience matters, not ISK or Skills
* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
* Skills that take less than 1 day to train are short skills. Over one week is long.
* You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
Bigger is not always better
* More expensive stuff is not always better stuff.
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
* Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
* With enough skills and experience, ship size really doesn't matter all that much.
Use the in-game info
* Show Info and Variants->Compare are your best friends. Use it on all stuff you can.
* Always check your ship insurance before you undock. If it's a T2 ship however... not that important.
Unfair circumstances?
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
* Just because you can fly something doesn't mean you should.
You will lose stuff, don't worry!
* If you PvP long enough, you will lose your ship. It's only a matter of where and when.
* If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you.
* If you lose stuff, it's almost always your fault. Really, only yours.
CCP Phantom - Senior Community Developer - Volunteer Manager