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DOWNLOAD (win32, updated Mar 05, 2011)


Chompy has huge chompers and an insatiable appetite! He gains powers by eating monsters. Guide Chompy through a monster filled, ancient labyrinth and onto the high score board.

Um, what?

Chompy! is a roguelike game that was created for the 2010 7drl challenge. Unfortunately, I missed the deadline. However, development continued.

Short Instructions (also see the readme file!)

Unzip to a directory of your choice. To run, double click chompy.exe.

Use numberpad, arrow keys or vi-keys to move. Attack by bumping into a monster, which are represented by letters in the alphabet. Use a power by pressing 1-5. Move over piles of gold, '$', to get a score and hitpoints boost. Move over potions, '!', and Chompy will get a boost to either attack or defense.

Type '>' (greater than) to descend when standing over the stairs down, which also looks like a '>'. The deeper Chompy explores, the more dangerous the enemies become, but the greater the rewards!

To exit the game, press ESCAPE or close the window, either of which will autosave the game. Re-run Chompy.exe will reload your save automatically. Be careful, death is permanent... there's no going back. Hold the alt key while pressing enter to immerse yourself in fullscreen ascii goodness (do it again to return to a normal window).

Powers which are working:
 - Poison: activate, then attack an enemy to use a poisonous chomp
 - Teleport: activate and Chompy is instantly teleported
 - Burrow: activate and then move through walls
 - Vampire: activate, then attack an enemy to drain their health
 - Landmine: activate, then move to an empty space to drop a landmine
 - Regen (Passive): Eat a troll to start regenerating health over time
 - Berserk (Passive): Eat an orc to go berserk. Chompy's damage output and defense are greatly increased!


Mar 05, 2011

Made some modifications in the past days as I was getting back into the flow of coding in preparation for this years 7DRL. Lack of practice will definitely adversely affect this year's attempt.

Mar 28, 2010

2:59AM: Pre-alpha 0.6 posted. Too much day job going on right now, but managed to get some work in finally. Landmines are functional. There are potions to be found, which increase Chompy's attack or defense ratings. Ninjas now throw poisoned shurikens.

Mar 18, 2010

Pre-alpha 0.5 posted. Vampiric chomps power is working. Powers sort to top when used. Activating and deactivating a power is now a free move (not sure if I like this). Amount of powers that can be carried is now 5. Eat gold to get a small HP boost. Toned down the Vampire mob.

Mar 17, 2010

Pre-alpha 0.4 posted. I did not drink green beer. The game now autosaves when exiting. The game restores the save when run. I renamed the font file for some reason. Should make that part of an ini file. Poison now works. Powers are highlighted in blue when player activates them.

Mar 16, 2010

Pre-alpha 0.3 posted. Only a few hours available after day job to tweak the game a bit. Cobras and Ninjas now move double speed. Cleaned up some mob creation code. New damage/damage reduction routine. Chompy can starve now. Teleport and Burrow powers can now be used.

Mar 15, 2010

Woke up at 2am, couldn't get back to sleep. So worked on the game for a bit. The game actually ends when Chompy is slain! Check the readme.txt file for some debug functions if you want to try some of Chompy's powers. Edit: More work done in the evening. Berserk passive and regeneration passives work. Chompy deals more damage and suffers reduced damage while berserk. Vampires will siphon off hp and transfer to their own hp pool, so be careful.

Mar 14, 2010

I've been f'ing around with the game. Some things are better. It's more apparent what the game is meant to be.

Mar 13, 2010

Alas, I have failed to finish Chompy! within the 168 hour time slot. I will continue work and post a finished version nonetheless. You may download the unfinished version here.

Mar 12, 2010

Time flies. If it weren't crunch-time at work I could have taken some time off. Oh well. Most of the gameplay is in and now it is a matter of content. Also still need save/load.

Mar 11, 2010

Sigh... spent too much time mucking around with dinner. Message window scrolling is done (was free under curses). Drawing in color. Debug versions of some of Chompy's powers are now in.

Mar 10, 2010

Curses doesn't work well under Aero, switched over to libtcod. FOV is in (wasn't a drop in as I'd hoped... Chompy lives on a torus). running out of time...

Mar 9, 2010

Level generator is in. Makes decent, but rugged looking levels with a broken down feel. Program is up to 413 lines of code.

Mar 8, 2010

Viewport scrolling is in. RNG is in.

Mar 7, 2010

Screen layout and gameloop done. @ walking around. Using PDCurses and standard C library.

Mar 6, 2010

Announced project. Spent the day doing design, however felt too hungover to start coding.

Edwin DeNicholas,
Mar 5, 2011, 9:52 AM
Edwin DeNicholas,
Mar 29, 2010, 12:58 AM
Edwin DeNicholas,
Mar 13, 2010, 2:01 PM
Edwin DeNicholas,
Mar 29, 2010, 12:58 AM