3W+F (Player Perspective)

Don't forget:

Player Perspective

What does the player know?

What does the player see?

What does the player do?

Why is the game Fun?

A typical game description is seen in the game pitch for Zapjak:

“Players race futuristic cars around an internet-inspired electronic world similar to TRON and can destroy or hijack AI bot vehicles”

Refined concept that addresses the player perspective adds:

“The player, using an analog controller stick for speed and direction, controls from a behind-the-vehicle-view a futuristic hover-car propelled in a 3-tiered city environment of approximately 100 square city blocks. Similar to TRON, the game’s city roads represent the internet and each building represents a website, with larger web sites such as Google having larger buildings in the highest, exclusive gated tier. Players use the second analog stick to aim a reticle at enemy bot vehicles to hijack a vehicle and transfer driving control to the new vehicle. With three vehicle types and varied roads having different characteristics, hijacking vehicles are integral to player strategy in both timed races and last-player-standing modes.”