Many Indian manuals of magic promise to teach Praapti, the power of instantaneous travel. The sadhus developed a path devoted to this power. At low levels, a sorcerer can travel only short distances, but at the higher levels of mastery a practitioner can move hundreds of miles. Some Cathayan vampires command a magical power to teleport long distances along lines of mystical force; Indian Kindred needed some way to match their mobility.
In legend, a master of Praapti could travel to the moon. Three centuries ago, the sorcerer Raivata devised an ancillary ritual that enabled him to perform this feat... but Raivata was a better mystic than astronomer. He forgot that he could see his lunar destination because it was in sunlight. No sorcerer since then has performed Raivata's ritual.
Individual levels of the Praapti Path do not require special description. The chart below describes the path level needed to teleport a given range. To use this path safely, the sadhu must see his destination or know it very well. She can use a telescope, but TV images or magazine pictures will not suffice. If the character can distinctly see the target location, a failed roll results in nothing worse than some wasted vitae (and a lost point of permanent Willpower, if the player rolls a botch). Likewise, a magician faces little risk in teleporting to the other side of a wall.
You can also 'blind' teleport with path of mercury, though this requires the expenditure of a Willpower point. Blind teleports can modify a thaumaturges dice pool depending on the thaumaturge's familiarity with the target location:
Familiarity Modifier
Intimately familiar (own haven) -2
Moderately familiar (visited regularly) -4
Unseen, but an understood spatial relationship ("On the other side of this wall") -6
Not very familiar (visited a few times; hazy on spatial relationship) -8
Unfamiliar (a point on a map) -10
Even if the roll succeeds, a blind teleport rarely lands a sorcerer exactly on target. Accuracy varies with the number of successes. Four to five successes means arriving exactly on target, while one success gives an error of 10% of the distance traveled, in any direction. For instance, a teleport of 400 miles could result in an error of up to 40 miles.
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Up to 10 yards.
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Up to 50 yards.
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Up to 500 yards.
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Up to 5 Miles.
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Up to 500 Miles.