The character can wither limbs. This requires touching the target limb, and the player subtracts the target’s Stamina from the Thaumaturgy roll in addition to the usual –4 penalty. Success cripples the limb, making it useless (which imposes the Arm Wrack or Leg Wrack conditions. See: Combat). This power is permanent when used on mortals, though powerful magic can repair the damage. Vampires can spend five Vitae to rejuvenate the limb.
••••• Turn to Dust:
The vampire ages the target by 10 years per success. The vampire must touch the target, and the player subtracts the target’s Stamina from the Thaumaturgy roll in addition to the usual –5 penalty. Vampire are unaffected by this power. Aging a target beyond her natural lifespan kills the target instantly (the Storyteller makes the call as to how many successes is required to kill a given target).
This Path is practiced most commonly by the various thaumaturges of the Sabbat. Though it is not widely seen outside that Sect, a few Camarilla Tremere have managed to learn the secrets of this path over the centuries. The Hands of Destruction has an infamous history, and some Tremere refuse to practice it due to rumors that it is demonic in origin.
• Decay:
This power accelerates the decrepitude of its target, causing it to wither, rot, or otherwise break down. The target must be inanimate, though dead organic matter can be affected. If the roll is successful, the inanimate object touched by the thaumaturge ages 10 years for every minute the Kindred touches it. If the vampire breaks physical contact and wishes to age the object again, another blood point must be spent and another roll must be made. This power does not affect vampires.
•• Gnarl Wood:
This power warps and bends wooden objects. Though the wood is otherwise undamaged, this power often leaves the objects completely useless. This power may also be used to swell or contract wood, in addition to bending it into unwholesome shapes. Unlike other powers of this path, Gnarl Wood requires merely a glance rather than physical contact. Fifty pounds or twenty-five kilograms of visible wood may be gnarled for each blood point spent on this power (the thaumaturge may expend as much blood as she likes on this power, up to her per-turn generational maximum). It is also possible to warp multiple visible objects -- like all the stakes a team of vampire-hunters wields.
••• Acidic Touch:
The character secretes acidic blood from her skin. She is immune to damage from her own acid, though her clothes and other objects she carries are not. One use of the acid is enough to burn through as many points of Structure of a target
object equal to the kindreds dots in Hands of Destruction, ignoring as many points of durability as the kindreds dots in Hands of Destruction. Used offensively, the character can make one hand-to-hand attack per use of this power, and inflicts aggravated brawl damage.
•••• Atrophy: