Settings
Relative note offset: The offset for the chart only. This is used only when the offset of the chart is a bit off in the first place.
Hit sound: You can select the sounds it will make when you click on a note. Tambourine, Rim, and Shaker exists. None is recommended for the best auditory experience.
Early hit sounds: The hit sound will play when you first tap a hold note instead of when the hold note ends if the setting is selected.
Larger Hitboxes: hitboxes are increased for every note if this setting is selected. It is highly recommended for mobile devices.
Early/Late indicator: This will show if you hit the note too early or too late. The indicator will only be shown if you did not get a perfect. Recommended for offset calibration.
Note size: The size of the note. This does not affect the hitbox of the note.
Horizontal / Vertical margin: This controls the size of the play area. Putting it at the highest value is recommended as seen in the screenshot.
Main note offset: This is what you need to adjust if the audio does not sync with the music. May depend on what you use to listen to music.
Storyboard effects: Controls the quality of the storyboard. If your device is not a great performer, lower the quality.
Lower resolution: Lowers the resolution of the game. Should be only used if your device is very low end.
Show boundaries: Displays the play area with dotted lines.
Background Dim: This will adjust the background dimness. Setting it at higher than 0.85 is recommended as the background may disturb your gameplay.
Ring color: The approach circle, or the note ring color can be changed here. (Hex value)
Fill colors (Up): Changes the color of the notes for when the scanline is going up. (Hex value)
Fill colors (Down): Changes the color of the notes for when the scanline is going down. (Hex value)
Show FPS: Developer option. Shows game framerates.
Show note IDs: A developer option, recommended to be turned off. Shows numbers on top of notes.