Serving
Serving with Dice
Each server rolls two dice before serving.
For the first die rolled, server must serve to that position on the court.
The second die rolled tells how many serves must go to that position on the court.
While team watches, two servers serve what they rolled (one on each side of the net).
For missed serves the team has "x" number of moves to improve. For example, one tuck jump per missed serve.
Missed serves out of bounds or in net can count for double if want to add more pressure.
Around the world
Serving teams must serve to a teammate sitting in position 1.
Teammate must catch a served ball while keeping both "cheeks" on the ground. (No falling to side or scooting).
When position 1 is hit, server who's ball was caught takes the sitting teammate's position but sits in position 2.
Continue until all 6 positions are hit. May require teams to go "around the world" and then back again.
Serve & Chase
Each player has a ball and must serve and chase only that ball for a specified number of serves.
Player reports number of misses/makes. Can do "move to improve" for each missed serve.
Serve at Mats
Serve at mats for candy or reward.
Move mat after 1 1/2 min of serving to different spot.
Serve or Die (good conditioning!)
1st person on serving team runs to 10ft line then base line then net then base then serves. If make serve then +1 – take point away for missed serves. First team to finish gets extra point.
Second runner starts as soon as 1st runner touches base (after touching 10 ft line).
Instead of scoring you could also make person who missed serve rerun.
Serve at Chairs
Each serving team must serve at two chairs in specified locations on court. Team that contacts each chair twice wins.
Serving Web
Put an object (like a folded mat) or a person (great job for a manager) at a difficult spot to serve at.
When a person from the serving team hits it that person runs and lays down face down connecting two parts like an arm and leg or two arms or two legs to the target.
Now the team serves at both people on the floor. When either is contacted that person connects making a "web".
First team to get all members on the floor wins.
Dead Fish
Serving teams serve for predetermined amount of time.
If a player misses, she must go lay down somewhere on the court (better for coaches to tell them where to lay otherwise they lay smack in the middle of the court).
Only way to get back up to serve is if a teammate hits them with her serve.
Team with most people serving wins after time is up.
1 min continuous serving - no misses
Everyone serves for 1 minute.
If miss everyone sprints to net and back & time starts over
Serving to Score Drill
Divide your court up into a grid containing
nine zones (3 rows, 3 columns). I use tape
to make the grid.
Place a target (hula hoop or small mat) in the
center of each zone.
A serve hitting the target in any of the 3 farthest
zones earns 5 points. Hitting the zone, but not
the target, earns 2 points.
Serves landing on the targets in the middle row earn
earn 2 points, with 1 point awarded for hitting the
zone but not the target.
The closest row earns 10 points for a target hit,
and 5 points for a non-target hit.
Have your players keep track of their own scores as
they rotate through the drill.