In March 2025 I was thinking about the use of Straughan recognition on the Mirror Cube and noticed that even fewer stickers are required to recognize steps. This is because the shapes of each piece are different. I considered how to make Rubik's Cube work in the same way and had the idea to make the individual stickers of each face distinct. After experimenting with this, I had two major realizations:
Rubik's Cube itself from the very beginning unintentionally partially removed the complete individuality of pieces by making each face a single color.
The 3 color cube is a reduction of Rubik's Cube, a 6 color cube. Pieces have reduced individuality compared to Rubik's Cube.
Rubik's Cube, a 6 color cube, is a reduction of the Gradient Cube, a 24 color cube. No two pieces are identical, but still have reduced individuality compared to the Gradient Cube.
Gradient Cube, a 24 color cube, is the full representation of the 3x3x3 puzzle. Every piece and every sticker have complete individuality. Other ways of making each sticker unique have the same effect.
Numerous possibilities are opened up by making each piece truly distinct.
Pieces can now be recognized using fewer stickers.
Fewer faces need to be involved in the recognition. CLL, for example, requires checking just U face stickers.
Tracking is easier. This means that look ahead can be improved in solve and potentially deeper inspection.
Examples of distinct sticker puzzle designs:
Differently shaped pieces, such as the Mirror Cube.
Letters, numbers, or symbols on each sticker. Adding these to the individual stickers of each colored face would probably be the easiest type to transition to.
Various colors on each face, such as my design, the Gradient Cube described below.
Below is a Gradient Cube, an example of how stickers can be arranged on a cube to make each piece distinct. The minimum number of colors required is 24. Four colors per face, with the four colors reusable on the corners, edges, and centers of each face because each piece type is distinct. Many other arrangements are possible. Even a 54 color cube of nine unique stickers per face would accomplish the goal. A super cube, the previously mentioned cube, and the use of numbers, symbols, or letters (such as the Speffz letter scheme) also create a cube with completely distinct pieces.
This concept extends to all other puzzles as well. Ryan Hudgens (OreKehStrah) has provided possible gradient layouts for additional WCA puzzles.
2x2x2
Pyraminx
Skewb
Square-1
5x5x5 (Overhead)
5x5x5 (3D)
Numerous possibilities are now opened up when individuality is restored to the pieces of puzzles. Below are some examples.
The minimum sticker concept behind Straughan recognition is a perfect match for distinct sticker puzzles. All of the major steps can now be recognized using fewer stickers. It is also much easier to find the stickers because, for example, steps involving the last layer can be recognized entirely using the stickers that belong on the U face. This means that side stickers aren't necessary for recognition. The image above shows an example U face gradient.
CLL: Can be recognized using just 3 stickers. Locate any 3 U face stickers and the case can be identified. The example image shows the permuted Sune case. To maintain the standard 42 patterns, you choose a specific point among each 4 sticker orientation to check 3 stickers that belong on the U face. To truly use just 3 stickers, check the 3 current U stickers within UFL, UFR, and UBR and determine the orientation to which those belong (Sune, Anti-Sune, L, U, T, Pi, H, or O) and determine the permutation state.
Setup: U2 R U2 R' U' R U' R'
PLL: Can be recognized using just 5 stickers. The five U face stickers currently at UFL, UF, URF, UR, and UBR show the natural permutation. The example image shows the J permutation case. Much more interesting here is that PLL can be recognized during OLL because using a cube with distinct stickers allows for PLL recognition using just the U face stickers.
Setup: R' U L' U2 R U' R' U2 R L U'
ZBLL: Can be recognized using just 5 stickers. The visible U face stickers currently at UFL, UF, URF, UR, and UBR show the case. The example image shows the permuted Sune case. Similar to CLL, basic and advanced recognition applies.
Setup: U2 R U2 R' U' R U' R'
1LLL: Can be recognized using just 6 stickers. The visible U face stickers currently at UL, UFL, UF, URF, UR, and UBR show the case. The example image shows a wide permuted Sune case. Similar to CLL and ZBLL, basic and advanced recognition applies.
Setup: U2 r U2 R' U' R U' r'
Blindfold Solving: It is now possible to memorize pieces by looking at a single sticker per piece. This means that it is possible to memorize the corners by just looking at the U, F, and R faces.
Edge Orientation: In techniques such as edge control and edge orientation in methods like Petrus, the orientation can always be determined by looking at a single sticker. There is no longer a need to track certain edges or use look ahead or deduction. On Rubik's Cube there are often situations where edge orientation can't be determined by looking at the U, F, and R faces. The setup R U’ R’ U’ F’ U F is an example where two matching edge stickers are at UL and UB and the orientation of the two can't be determined on Rubik's Cube without look ahead or deduction. But on a cube with distinct stickers it is easily known which of the two are oriented.
DR: In methods such as Polaris, SSC, Square-101, and the separation step of Mehta, the ending DR steps are often easily recognized by checking just the U face stickers. Especially if the corners are already in the <U, R> solvable permutation state.
Roux 4c: One of the minor annoyances of the Roux method on Rubik's Cube is the final M slice permutation step. 3-cycle cases such M U2 M U2 M2 and M2 U2 M' U2 M' look alike and have led to the development of look ahead recognition methods such as the one named DFDB. Using a distinct sticker cube, this isn't a problem because the edge stickers at UB and FD will tell the specific edges at those locations.
Three sticker recognition for CMLL has been developed. The orientation and intuitive permutation are recognized using three U face stickers.
Below are links to five sticker PLL for Gradient Cube and Mirror Cube.
In December 2025, inspired by this thread on SpeedSolving.com, I designed a 3x3 that requires just 20 stickers versus the 54 total on Rubik's Cube. 20 should be the optimized, absolute minimum number of stickers required to still make each piece unique. My designs use the Gradient Cube as the basis, but letters, numbers, symbols, or textures can also help produce the 20 sticker minimum. Below are a few designs for a 20 sticker cube.
U and D faces filled along with the E layer edges. Unnecessary stickers removed.
Stripes along the non F+B layers. Unnecessary stickers removed from the D and L stripes.
Vertical towers of six stickers on each F, R, B, and L face. Unnecessary stickers removed from B and L.
An interesting realization is that strategic sticker design could be used to reduce the number of moves required to solve. This is because multiple solve states are now possible unless a rule is set that the solve state is always the original color scheme. Use the first design above as an example. The stickers of the U face, or really any face, can be swapped and each face can still maintain the original intended shape. So the last layer can end in multiple possible states, which means that the solver can use the shortest algorithm which achieves one of those states. The final last layer AUF can also be eliminated because there are no stickers around the sides of the U layer.
I once suggested that distinct sticker puzzles have the possibility of being allowed in official competitions. The idea being to allow custom stickers, whether that is different colors, letters, numbers, symbols, or textures at the individual sticker level. While that suggestion was a bit premature and forward, due to the concept not even having seen much use outside of competitions, I do think there is value in considering the possibility. There is of course the option of creating a new competition category just for custom stickers, but I do have arguments for why it could be valuable to allow these puzzles as part of the normal events.
It allows for the puzzle's full potential to be used. Solvers would then be able to use more advanced recognition techniques, such as better look ahead and tracking, and the ability to recognize many steps fewer stickers.
Everyone has the same advantage. The biggest argument against it is that a solver will have an advantage. However, if the WCA rules allow for custom stickers then everyone will have the same advantage and so there will be no advantage.
There likely won't be a massive decrease between the first world record set using a custom sticker puzzle and the former record before custom stickers were allowed. The concern from some may be that it may be unfair to those who set world records on default stickered puzzles. However, the difference in times wouldn't be drastic and those world records from the past still remain part of history. A parallel can be drawn to hardware improvements, with magnets being probably the closest example. Magnets have made a big difference in the ability to align the layers of puzzles. This is a clear advantage over the cubes that past world record holders used. Yet, magnets were still allowed, we continued to see gradual world record solve time reductions, and the past world records remain in the WCA database as part of the event's history.