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The roots of this method go back to the MI1 method that can be seen on this site. For MI1, I consistently found that the DR edge caused problems for ergonomics. So for some of the variants of that method, I solved the DR edge as part of the first step. This left only the LL and dFr to be solved. So I decided to branch it off as its own method. The general concept is to solve a 1x2x3, build a 2x2x2, and finish with one of several variants. This method has great ergonomics, perfect lookahead after the primary shape is formed, a low movecount, is good for both 2H and OH, has a lot of room for advancements and variants, and is most of all fun. All of these points are due to the fact that the method is designed to separate the cube into the L, M, and R layers and allow the user to use only their dominant hand for much of the solve.

Idea and original proposal: 2006

Re-introduced to the community with new variants: 2020

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