Every artifact we uncover holds a story. Each tool, each innovation, each work of art connects us to the people and ideas that came before us. Using STEM skills and teamwork, today we can dig deeper into discoveries than ever before.
Game Animation
2 alliances of 3 teams compete to earn points by scoring fuel into their active Hub and climbing their Tower.
-Theme Goal: Inspired by archaeology, teams must "rebuild the past" by collecting, sorting, and scoring, with an emphasis on sustainability and re-imagining tools.
-Game Mechanics: The game involves manipulating small, yellow spherical "fuel" objects.
-Field Elements: The field features a central bump, a trench for navigation, and a hub for scoring.
-Climbing: A new feature for 2026 allows for climbing during both autonomous and teleoperated periods, with robots required to navigate a ladder system.
-Match Structures: The hub remains inactive for the first 50 seconds of the match, encouraging strategies like passing fuel or playing defense.
The Rocketeers are hard at work designing and building our Robot - stay tuned for our REBUILT Robot Reveal...
The Game:
Two Alliances of three teams each compete to earn points by scoring Fuel in their active Hub and climbing their Tower. Alliances earn additional rewards for meeting additional scoring thresholds. Robots start each Match on their Starting Line, and may be preloaded with up to eight Fuel. During the first 20 seconds of the Match both Hubs are Active. Robots are Autonomous, and can be programed to score Fuel into the Hub and climb their Tower to Level 1. Robots can collect additional Fuel from the Depot or from Human Players in the Outpost. Human Players can also throw from the Outpost into the Hub to score points. Fuel scored in Auto is worth one point each. After Fuel is scored in the Hub, it is returned back to the Neutral Zone. Robots can drive over the Bumps or under the Trenches to collect additional Fuel from the Neutral Zone. The remaining two minutes and 20 seconds of the Match are the Teleop period where Drivers control their Robots. Teleop is split into six segments: the Transition Shift, four Alliance Shifts, and the End Game. During the shifts, Hubs are either Active or Inactive. Each Fuel scored in an Active Hub is worth one point. To start Teleop, both Hubs are Active for the ten second Transition Shift. Next are the Alliance Shifts. The Alliance that scores the most Fuel in Auto will have their Hub Inactive for the 25 second duration of Alliance Shift one. The opposing Alliance Hub will be Active during this time. For the next Shift, The Hub status will switch, and the Hub that was Inactive will become Active. The Hubs will continue to alternate for Alliance Shifts three and four, as teams continue to collect Fuel, and score it in their Hub while it’s Active. Last is the End Game, where both Hubs are Active for the final 30 seconds of the Match. Teams that can score enough Fuel in their Hub to meet the Energized threshold will earn a Ranking Point. Teams that score enough Fuel in their Hub to meet the Supercharged threshold will earn an additional Ranking Point. As time runs out, teams return to climb their Tower. A Robot that can climb to Level 1 will earn 10 points. A Robot that can climb to level 2 will earn 20 points, and a Robot that can climb to Level 3 will earn 30 points. An Alliance that can earn enough Tower points from Robots climbing in either Auto or Teleop will earn the Traversal Ranking Point. The Alliance that earns the most points overall wins the Match.