Prerequisite: None
2.5 VPA OR Career Readiness Credits
This course is designed for high school students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in video editing and graphic design are all taught in a computer lab with hands-on activities and project-focused tasks. Students will not only understand the concepts, but apply their knowledge to situations and defend their actions/decisions/choices through the knowledge and skills acquired in this course. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry.
Prerequisite: None
2.5 VPA OR Career Readiness Credits
This course is designed for high school students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in video editing and graphic design are all taught in a computer lab with hands-on activities and project-focused tasks. Students will not only understand the concepts, but apply their knowledge to situations and defend their actions/decisions/choices through the knowledge and skills acquired in this course. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry.
Prerequisite: Video Editing OR Digital Editing & Design; Teacher Recommendation
2.5 Career Readiness Credits
This course is designed for students to dive more deeply into the world of video editing and manipulation that was touched upon in Video Editing. Students will concentrate on using software such as Adobe AfterEffects and Adobe Premiere to bring their ideas to life. Major concepts covered will include green screening, timeframe, composition manipulation, and combining layer effects. Projects will be rubric-based but will allow for students to be as creative as possible with each assignment.
Prerequisite: Advanced Video Editing; Teacher Recommendation
2.5 Career Readiness Credits
This course allows students the opportunity to examine the history of television, explore how media have evolved, learn how to work a camera, and develop videography and editing skills. Students will work on live shoots and be responsible for managing projects as part of their course work. Students will learn the ins and outs of television broadcasting by putting together shows, developing their production skills, and creating school announcements. Students will learn all aspects of creating a show, including commentating, camera work, script writing, graphics, and the entire production process.
Prerequisite: Advanced Video Editing; Teacher Recommendation
Prerequisite: Geometry
2.5 Career Readiness Credits
This course starts students on a path toward studies in web development and computer engineering. Students will examine how to program using multiple languages. Students will learn how to program loops, commands, functions, and control structures by solving real-world problems and writing creative programs. The class will create a fully functioning website and learn how to build electrical circuits to carry out tasks they have programmed using microcontrollers.
Prerequisite: Principles of Computer Science & Coding; Teacher Recommendation
2.5 Career Readiness Credits
This course examines how to develop professional digital media content for the internet. Students will build on prior HTML and WYSIWYG knowledge while incorporating new applications like Adobe Creative Suite, with which one can create, design, produce, and publish Web pages in a streamlined graphics environment. The industry-standard software suite provides for the efficient creation of graphics and animation on websites and standalone presentations. This enables students to enhance their Web skills to create dynamic, interactive web pages as well as rich Internet applications and user interfaces.
DESIGN INTERNSHIP - CP
Prerequisite: English 11; Teacher Recommendation
5.0 Career Readiness Credits
This internship provides students with hands-on experience in problem solving, troubleshooting, and managing technology and design projects. Students will work to incorporate technology into the classroom, take the lead on creating design projects, and contribute to creative brainstorming sessions. Interns will explore and create compelling visual design concepts with typography, imagery, logos, and icons for online and offline media.
Students will learn how to communicate effectively and provide constructive feedback, maintaining productivity throughout the design.
Prerequisite: Engineering; Teacher Recommendation
2.5 Career Readiness Credits
Computer-aided design (CAD) systems are used by designers and manufacturers in virtually every industry to create engineering design solutions. Students explore the fabrication process from planning and design through creation throughout this class, specifically: drafting, 3D models, 3D prints, and creating 3D renderings. In learning the basics of CAD software: creating points, lines, other geometric forms, isometric drawings, and 3D models, they will learn how to translate initial concepts into functional designs in this hands-on introductory-level course. CAD Modeling & Manufacturing introduces students to Engineering, Architecture, and 21st-century manufacturing careers.
Prerequisite: CAD Modeling & Manufacturing; Teacher Recommendation
2.5 Career Readiness Credits
This course builds on the 3-Dimensional CAD skills and design principles learned in the Foundations of Modeling & Manufacturing. Students further examine the fabrication process from planning and design through creation as they engage in longer-format projects. The project-based learning class focuses students on applications for this technology in various global industries, including but not limited to: medical, fashion accessories, construction trades, and consumer products. This class focuses on using drafting, 3-Dimensional CAD modeling, and 3D printing technology to design solutions to real-world problems. Students analyze how architectural, civil, and mechanical drafters or engineers move ideas from inception to production.
Prerequisite: Geometry
2.5 Career Readiness Credits
This course is designed to teach students about the fundamental principles of engineering, which will be applied to solve real-world problems. This hands-on course will focus on the basics of engineering. Students will build structures, investigate different materials (toothpicks, straws, balsa wood, etc.), and test out their projects. Students will build and test various structures including buildings, bridges, as well as engage in career exploration, including Mechanical, Civil, and Electrical Engineering.
Prerequisite: Engineering; Teacher Recommendation
2.5 Career Readiness Credits
Students will use their previously learned engineering skills from the introductory course to expand their understanding of real-world problems. They will expand their materials understanding to include various metals and plastics, both pre-formed and designed. This course will have a design element using 3D printers. Students will create, design, and test their projects throughout the scope of the course in a fun and
competitive environment.
Prerequisite: Chemistry
2.5 Career Readiness Credits
This is a hands-on course that will focus on the basics of robotics. Students will acquire an overview of programming and construction to build a rudimentary robot. Students will then build a more complex robot that will require more in-depth programming and troubleshooting through in-class competitions.
Prerequisite: Robotics; Teacher Recommendation
2.5 Career Readiness Credits
This course builds upon the concepts and skills learned in Robotics. It combines the control of the robot using pre-programmed and driven techniques to ultimately compete in a First Tech Challenge type of experience.