Kindergarten

Unit 3: Robots to the Rescue

Essential Question: How do people use robots to solve problems?

Project Description: This project is designed to encourage students to examine different ways people use robots to solve problems. Students are introduced to Ozobot robots and begin to explore how they work. Throughout the unit students learn how to take care of and program the Ozobots, and participate in Hour of Code activities.

Students become Ozobot ambassadors for their school site. Their mission is to create an eBook to share with other classrooms to explain how to care for and program the robots. In a design challenge, students use the design thinking process to create an Ozobot track to help deliver food to a family in need. 

Algorithms and Programming

K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem.

K-2.AP.14 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

K-2.AP.16 Create programs with sequences of commands and simple loops, to express ideas or address a problem.

K-2.AP.17 Describe the steps taken and choices made during the iterative process of program development.

Computing Systems 

K-2.CS.1 Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.

K-2.CS.2 Explain the functions of common hardware and software components of computing systems.

Data & Analysis

K-2.DA.8 Collect and present data in various visual formats. 

Impacts of Computing

K-2.IC.18 Compare how people lived and worked before and after the adoption of new computing technologies.

ONLINE Learning REsources

The Project Overview and Resources Slides were created for online learning during school closures and hybrid learning.