Background--> Research Method--> Sample
Gamification Group (n=33)
Course: Stress and Coping (PSY3018); Section 03E-05E
33 Education undergraduate students
25 Females, 8 Males
Mean age=21.86 (SD=1.70)
Year 2= 4, Year 3= 6, Year 4= 15, Year 5= 8
8 Teams of 4-5 members in gamified teaching and learning activity.
Control Group (n=49)
Course: Stress and Coping (PSY3019); Section 01E
49 Psychology undergraduate students
32 Females, 16 Males, 1 Missing
Mean age=20.45 (SD=1.43)
Year 2= 1, Year 3= 42, Year 4= 5, 1 Missing value
12 Teams of 4-5 members in group-based teaching and learning activity.