Home--> Mixed-Method Research on Gamification of Teaching and Learning in Higher Education
Katty P. Ho (1*), Ka Wai Leaung (2), Ngok Cheng Chan (3), & Wai Yin Tang (4)
One common problem in Higher Education concerns about how boring and unmotivating university lectures can be.
Mere didactical teaching method often demotivates students from becoming active and engaging learners.
This study aims at investigating how gamification can enhance student learning experience through team competition and the use of recognition and rewards as they solve MC.