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Higher Education
GEI4004-The Ocean Story @EDUHK
Gamification Software Used: Quizizz
Quizizz provided leaderboard, points, and power-ups game elements. Lecturer insert all the assessment questions in Quizizz and convert it to game mode. The game was one of the assessment of the course. Students can receive the immediate feedback from the software to see whether they answer the questions correct or not. Questions types in the assessment included "True or False", "Multiple Choice", and "Fill-in-the-Blanks". The game instructions and power-ups descriptions was created with visual elements using Adobe Illustrator to increase the game like interface.
Game Interface
1. Multiple Choices Questions
2. True or False Questions
3. Fill-in-the-blanks Questions
4. Power-Ups Function
Randomly generated the Power Ups functions
Game elements: Luck
5. To Activate the Power-Ups Functions
While answering the questions, students can choose to activate the power-ups functions that they have.
If students do not want to activate the power-ups function, the icon of the function will save at the bottom left corner until it is used.
Game element: Autonomy
6. Leaderboard
Appear after each question.
The ranking will change after the answer is submitted.
Students can compete with their classmates.
Scores will also appear in this interface.
Game elements: Points, leaderboard.
7. Feedback of Correct or Incorrect Answer
Students can receive the immediate response from the software.
8. Reattempt a Questions
If more than 1 question was answered incorrectly before, students can choose one of them to reattempt, but students don’t know which questions they are choosing.
Game element: Luck
9. Summary Table
Students can check their performance in this summary chart.