Purpose: Bee Bot is a screen free coding robot that is easy to use. These simple robots are a create way to introduce your students into the world of coding through exploration and collaboration. They can be connected to curriculum through whole or small group instruction.
How to get started: The key to the successful use of Bee Bots is through 3 introductory lessons that take your students through all the steps of learning how to use, code and debug bee bot. These 3 lessons are simple and easy to follow in order to make implementing this amazing little robot into your classroom.
Click here for a link to a Google Folder of printable lessons and cards made by Terrapin
Additional Resources: Bee Bot Intro Lessons Bee Bot Programming Sheet Sample Video of Intro Lesson - Della Larson
Purpose: Sphero Indi will rev up STEAM learning in your classroom. This simple device free robot is designed to introduce early learners to the fundamentals of computational thinking, STEAM, and computer science principles. Before students can begin to learn a programming language or assemble computer hardware, they need to learn how to think creatively to solve complex logical problems. The key to preparing our students to grow up computer science literate is to reinforce computational thinking.
How to get started: The Indi Educator Guide will take you through step by step lessons to introduce your students to the world of Indi. Lessons range from Getting to Know Indi to patterns, measuring and sequencing.
Additional Resources: Indi Educator Guide Indi Literacy/Math Support
Purpose: Ozobots are small robots that can be programmable through drawn lines and color codes. They can be used device free or connected through an App for older students. Ozobots help students to think critically, design, collaborate and create with technology! They can be used for specific STEAM lessons or integrated into the curriculum.
How to get started: Ozobot classroom can connect you with videos, lessons and pacing guides for your grade level. With a vast amount of videos and already created lessons, getting started with Ozobot can be quick and stress free.
Additional Resources: 2 Ways to Code How to use Color Codes Ozobot Channel on youtube Ozobot Classroom
Purpose: With the help of apps designed to work with the robots, kids can program these robots to learn and play games, send messages, solve puzzles, and even complete an obstacle course.
How to get started: Dash and Dot requires use of apps that can be purchased and downloaded to devices. Teachers can also access lessons through Wonder Workshop’s coding curriculum that make it simple to introduce and integrate the robots in your classroom. The curriculum is aligned with the Common Core and the lessons can be categorized according to subject, grade level, robots, and robot accessories.
Additional Resources: Getting Started with Dash
Purpose: BOLT fosters a love of robotics, coding, and STEM principles—all through play-based learning. With BOLT students can:
program with draw, block, and text languages on any type of computing device
collect data from onboard sensors—including a compass, gyroscope, accelerometer, and light sensor
communicate with other students via Infrared (IR) messages
show their creativity with custom animations on the 8x8 LED light matrix
How to get started: Start your journey at Sphero Getting Started and explore the vast amount of lessons and activities to introduce your students to Bolt. Start with a simple driving lesson and then build toward more complex block programming lessons and activities.
Additional Resources: Bolt Educator Guide Bolt Activity Progression Guide