Project Description: This game was meant to simulate the famous game "Whack-a-mole". In it, we programmed the basics first: a background image of choice (mine was the kitchen), and a “duck” of choice (the egg). At the beginning of the game, the duck shows up at a random location on the screen, and starts moving about randomly. When the user clicks on the “duck” with their mouse, the “duck” makes a sound (quacking, or any other sound of your choice) and momentarily changes costume. When the user misses the “duck”, a different sound (of your choice) is played. I also used variables for aspects such as scoring. When the duck is clicked, the score increases, and when the duck is missed, the score decreases. Additionally, I added levels of difficulty, where I made the duck movement get faster as time went by (or as the score goes higher). I used visual effects and feedback (not necessarily animations) to convey the message of the it getting hit. I used variables to pause and continue the play of the game (this was intuitive because when the game was playing it showed what was GOING to happen when I clicked the button). When paused, the duck should not move, and no points (score) should be gained or lost. Lastly, I added background music and another intuitive “toggle button” to start and stop the background music, independent of the play/pause function.
Project Link: https://scratch.mit.edu/projects/1132659195
Peer Mini Soul- Abigail
Strengths:
Unique background and I like how it gives off a cozy cafe vibe
Music and graphics work good as well as the different designs that the game has
Shows different levels and where you are at in the game
Opportunities:
Make different backgrounds on different level to notify someone when they change levels
Make a goal or something that the players aims to achieve
Level impossible could be easier for people who don't have an auto-clicker
Strengths:
the sound effects and the music were definitely one of your strengths
The game was really well built I especially liked the clear definition in speed between the levels. It was a challenging but fun game
Opportunities:
When the game is paused, the sprite shows the costume when it gets hit. Maybe next time, when the game is paused the screen is completely frozen.
When the game is paused you can't turn it back on.