Elevator Pitch
I am going to create a project that tells you the basic of cessna 172 cockpit from yolk, throttle, and turn rate. The target audience is people who are interested in aviation. It is different because it will also include topography to inform person to climb. The assessment will have the user fly through a map and get to a destination. They will have to change alt and speeds
S: I used different methods to keep the user's engaged, such as that the check you need to touch it and have x amount of alt or speed.
O: It could become significantly stronger if I made, I used the dials the user learned about before.
U: I understood how to have the user engaged during the learning periods and the assessments
L: My code is not organized well. Also, I was hoping that I could have the user stay on fixed point but making check points is easier
S: Really fun game overall and the was able to understand how to fly the cessna quite easily after looking at the tutorial once or twice. Lots of variables that controlled many things about the plane.
U: It easily taught me how to maneuver the cessna and the code/variables were extremely well managed and organized.
S: Fun game that is interactive and helps the user learn how to fly a plane
U: I learned how to fly a airplane and didnt know that you could code a game to fly a plane in scratch
SU Reflection: Joanna
S- Elliot effectively explained the controls at the outset, enhancing comprehension through a demonstration prior to gameplay.
U-The concluding part of the project had a strong impact, successfully reinforcing the key learning points and leaving a lasting impression on the user.