BreakoutEDU takes the concept of breakout rooms and brings it into the classroom through pre-created games where students have to undo several locks using combinations gathered through solving different puzzles. Students are motivated to breakout by a story that is given at the start of the lesson that sets up a problem and a solution that can only be found by unlocking the lock box.

Breakouts are created for students in K - 12. Breakout EDU has some really great resources that can be used in a digital or physical environment. If you are not finding a breakout that fits the needs of your students, I would also be happy to help create a breakout that will help to support your students and curriculum.