What your project was and why you chose it:
What challenges did you face and how did you resolve them?
Which part of the project excited you the most? Why?
Was your project successful? How do you know?
What have you learned about developing a digital solution?
What would you like to learn about next?
The UN goal that we have chosen was good health and wellbeing. Under this goal, we thought of many ideas, and finally arrived at looking at the problem of invisible disabilities.
The problem that we have identified is that many people within our community do not know what invisible disabilities and diseases are and because of the lack of knowledge, they ignore this issue. Some people with invisible disabilities feel uncomfortable and unsafe in our community to speak about their experiences, and we want to change this. Our aim and project are based on raising awareness of invisible disabilities and making our community a more inclusive place.
Our innovative and unique solution to raise awareness about invisible disables is a 6 chapter graphic novel, each focuses on a different invisible disability. Each chapter follows its own storyline, trying to provoke empathy in our readers and educate them on the common things that these people go through on a daily basis. As well as the empathy provoking stories, it contains scientific information that will talk about the real facts about the disabilities.
As part of the technology element, there will be a QR code at the back of the book, which after scanning will take you to an Augmented Reality app called Overly. This allows you to scan pages of our book where you will see the construct of where people are educated about invisible disabilities in the AR and where people aren’t educated about these disabilities in the book. This contrast will help users understand how much of a difference we can make about this problem when we know about these disabilities. With animations and moving characters, we will surely blow your mind.
Here is a video that sums up of final prototype
Community Projects Group Speech
Final AR experience (including instructions to use)
Stakeholder feedback received on Final prototype
We believe our project to be successful as we have sent the file to our stakeholders who then showed it to their friends. These friends of our stakeholders were surprised at how much information they had not known before reading the book and stated that after reading they felt far more educated than they had originally.
Throughout our project, we learned lots of new skills around technology and how AR (augmented reality) works.
As a group, we would have loved to develop the storylines and our AR aspect further if we had fewer time constraints.
The highlight of our prototype that one of our stakeholders mentioned in the incorporation of the AR technological experience, as it was a good contrast from the book and really educates users when we are aware of invisible disabilities. The lowlight of our prototype that she also mentioned was that this particular prototype didn’t quite affect her as an adult. As the target audience was school ages children, and scenarios within our book were more related to younger kids as opposed to the older generation. So our next step would be to incorporate and scenarios of all ages, not just children and teens.
The feedback that we received on what we could have improved on within our project from one of our stakeholders (Ms Bhavsar) was to possibly make the storylines less school-based and to create a book that could have been targeted at a wider range of people in order to educate more of the community as well as further developing our AR to a higher standard, however with the deadlines we had we could only achieve certain things.
Through developing our prototype, particular the AR experience, we learnt many things and were especially confronted by our underestimation of this whole project. Firstly finding a suitable software for the AR experience was very difficult, however, through thorough research and contacts we found one just right for our project (Overly). The second difficulty was managing to complete our project in lockdown, and especially as one of our group members was unable to stay in contact with us for quite a bit of the project. We definitely learnt the importance of teamwork, discipline and time management. All of our effort that we have put in can be seen in our site, CP book and final prototype, and we aim and hope that become finalist for the 123 challenge.
The part of the project that excited us most was creating the in class prototype. We were provided with a bunch of materials that we could use to create this fun and simple prototype. We as a group found that quite exciting and fun. There was a lot of tension and stress that period as we were running out of time, however, we pushed through and managed to get a small little book ready. Although we weren’t quite happy how it turned out in comparison to our current final prototype, we still had a blast that period.
We hope we still get to experience many exciting things as we finish off our community projects. It has been a rollercoaster, and we have experience so many new things and learnt a vast range of life skills. We are all immensely looking forward to the innovation expo and the shark tank. Fingers crossed we that we’ll manage to blow the judges away with our well-earned prototype.
We faced many challenges throughout this project. These challenges really tested our team work but as famously said "Anything can be conquered when working together." we were motivated to keep going and fight through like an army and not like a lost soldier. These challenges have helped us get stronger as a bunch of young individuals and has brought our friendship to another level. We have gotten to know each other a lot more and our individuality and talents brought together have helped create an amazing project and even blow ourselves away.
The major barrier of lockdown really made it difficult to communicate and effectively work together. However, our communications manager, Shreeji, made sure everything was organised and that we were having our weekly meetings as well as updating the blog and keeping the teachers informed and updated. As most of our work was done during lockdown, we are extremely proud of the work that we have produced and our ability from the guidance of our teachers to adapt to the new learning environment and get the work done.
Another challenge that we faced was internet issues. A team member within our group happened to be moving houses and wasn't able to contribute much towards the finishing product, however, with her help and planning from the start of the project we were able to finish strong. And lastly, another major road bump we experienced at the start of our community projects journey was one of our teammates, Helena, leaving the school, hence also leaving our community project group. For our team, this was extremely sad and made things difficult as we have to re plan roles and task each of us would manage.
And lastly, another major problem that we faced was finding a suitable software for the AR experience in our project. We spent weeks trying to a find software that was easy for us to build on, straightforward for the users to use and fascinated the users when they experienced this technology. However, it wasn't all so simple. Even today, the AR software we are using is only accessible to android holders. We aim in the future to improve on this and work even harder to find the finest out there.
Overall, many road bumps were faced and conquered. This unity and the effort that we have put into community projects is definitely paying off, now seeing how much we have achieved and our final prototype we are extremely proud of our teamwork. This experience has been great and we managed to gather data, interview stakeholders and create an amazing prototype in an ethical way. We made sure to maintain privacy and as this topic can be quite serious and emotional for some we made sure we were not crossing the limits.