Understand
BRAINSTORM ISSUES WITHIN OUR COMMUNITY -
Empathise
PLAN AND FIND STAKEHOLDERS THAT ARE IMPACTED BY OUR CHOSEN ISSUE
Define
INTERVIEW, SURVEY, AND COLLECT DATA ABOUT THE ISSUE
Form for Defining the problem
Ideate
Brainstorming Ideas
Our Top 3 Ideas
Idea 1 - A graphic novel symbolizing what people go through with certain disabilities/diseases. A competition will go alongside this where people from our school are able to create an informational poster about a chosen disability/disease from a list we will provide that will feature at the end of the graphic novel explaining what each section of the graphic novel will be about.
Idea 2 - A VR/AR experience where users are able to experience what it is like and where they complete challenges to get to future stages and at the end, a quiz will appear to see if they learned anything and if they achieve good results they can win chocolate or a different small award.
Idea 3 - Our last main idea is a 3D interactive sculpture that has pop/pull-out information to teach people about what invisible disabilities and diseases are. AS this is a physical item it will be interesting and impactful for users to touch and gold.
Final chosen idea- Our final solution idea that would help make a positive impact towards solving this issue within the community is to raise awareness by creating a graphic novel. Our graphic novel will have inspiring stories of everyday people and their everyday experiences with an invisible disability. Our aim is to make the readers and audience emphasise with the people in the book as we spread awareness about this issue. Many people with an invisible disability are quite afraid because people don't believe that they have this condition. An example of this would be when an employee with scoliosis has a really sore back in the morning and they need rest, however, they have to go to work and can't pull in sick without a medical certificate. This obstacle can cause many problems in the future. Our aim is to make it easier for people with this everyday problem. Our goal is to inform people about invisible disabilities so that people take into consideration that there is such a thing and there are many people with them.
The digital twist we have added to our idea is that is the back of the book we are going to add an AR experience QR code. Upon scanning the QR code they will be taken to a digital AR experience where they will see an online version of the book.
Story Board for the Graphic Novel
Feedback for our prototype was mostly good, but our prototype wasn't showcased much so no one had much feedback for the content of the book itself. The basis of the idea seems to be pretty solid and well-liked though, so few to no drastic changes surrounding the concept of the book itself would need to be made. However, we do need to work on the content itself a bit more so we may obtain more constructive feedback for our prototype. VR does seem to be a more interesting concept than AR, so we are considering adding an extra VR experience to the book if we have time.
We experienced lots of barriers whilst completing our prototype. Firstly, gathering feedback from stakeholders was quite difficult due to lockdown. Then communicating with each other was also quite hard, however overall it was very well done. We received lots of feedback that we have implemented in the prototype. The graphic novel was well planned from the start, and it was definitely a benefit having a skilled artist as part of our group. There were many ups and downs for the AR section, largely due to the fact that we couldn't find a suitable software. Mr Howan advised Overly, which we decided to go with. This software overlays an AR video on top of the book which we thought was very interesting and we could work around that to make it fit our expectations. We also decided that the AR videos will consist of an environment of where people are aware of invisible disabilities. So the opposite of the original graphic novel.
Please write a project evaluation, make sure you address the questions below:
What your project was and why you chose it:
What challenges did you face and how did you resolve them?
Which part of the project excited you the most? Why?
Was your project successful? How do you know?
What have you learned about developing a digital solution?
What would you like to learn about next?
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The UN goal that we have chose was good health and wellbeing. Under this goal, we thought of many ideas, and finally arrived at looking at the problem of invisible disabilities.
The problem that we have identified is that many people within our community do not know what invisible disabilities and diseases are and because of the lack of knowledge, they ignore this issue. Some people with invisible disabilities feel uncomfortable and unsafe in our community to speak about their experiences, and we want to change this. Our aim and project are based on raising awareness of invisible disabilities and making our community a more inclusive place.
Our innovative and unique solution to raise awareness about invisible disables is a 6 chapter graphic novel, each focusing on a different invisible disability. Each chapter follows its own storyline, trying to provoke empathy in our readers and educate them on the common things that these people go through on a daily basis. As well as the empathy provoking stories, it contains scientific information that will talk about the real facts about the disabilities.
As part of the technology element, there will be a QR code at the back of the book, which after scanning will take you to an Augmented Reality app called Overly. This allows you to scan pages of our book where you will see the construct of where people are educated about invisible disabilities in the AR and where people aren’t educated about these disabilities in the book. This contrast will help users understand how much of a difference we can make about this problem when we know about these disabilities. With animations and moving characters, we will surely blow your mind.
Here is a video that sums up of final prototype
Community Projects Group Speech
Final AR experience (including intructions to use)
Stakeholder feedback received on Final prototype
We believe our project to be successful as we have sent the file to one of our stakeholders who then showed it to their friends. These friends of our stakeholder were surprised at how much information they had not known before reading the book and stated that after reading they felt far more educated than they had originally.
Throughout our project we learned lots of new skills around technology and how AR (augmented reality) works.
As a group, we would have loved to develop the storylines and our AR aspect further if we had less time constraints.
The highlight of our prototype that she mentioned is the incorporation of the AR technological experience, as it was a good contrast from the book and really educates users when we are aware of invisible disabilities. The lowlight of our prototype that she also mentioned was that this particular prototype didn’t quite effect her as an adult. As the target audience was school ages children, and scenarios within our book were more related to younger kids as opposed to the older generation. So our next step would be to incorporation and scenario of all ages, not just children and teen.
The feedback that we received on what we could have improved on within our project from one of our stakeholders (Ms Bhavsar) was to possibly make the storylines less school based and to create a book that could have been targeted at a wider range of people in order to educate more of the community as well as further developing our AR to a higher standard, however with the deadlines we had we could only achieve certain things.
Through developing our prototype, particular the AR experience, we learnt many things and were especially confronted by our underestimation of this whole project. Firstly finding a suitable software for the AR experience was very difficult, however, thought thorough research and contacts we found one just right for our project (Overly). The second difficult was managing to complete our project in lockdown, and especially as one of our group members was unable to stay in contact with us for quite a bit of the project. We definitely learnt the importance of teamwork, discipline and time management. All of our effort that we have put in can be seen in our site, CP book and final prototype, and we aim and hope that become finalist for the 123 challenge.
The part of the project that excited us most was creating the in class prototype. We were provided with a bunch of materials that we could use to create this fun and simple prototype. We as a group found that quite exciting and fun. There was a lot of tension and stress that period as we were running out of time, however, we pushed through and managed to get a small little book ready. Although we weren’t quite happy how it turned out in comparison to our current final prototype, we still had a blast that period.
We hope we still get to experience many exciting things as we finish off our community projects. It has been a rollercoaster, and we have experience so many new things and learnt a vast range of life skills. We are all immensely looking forward to the innovation expo and the shark tank. Fingers crossed we that we’ll manage to blow the judges away with our well-earned prototype.