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Sec 1 Coding 2018
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Class 1/1
Lesson 1: Introduction
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Lesson 13
Class 1/2
Lesson 1: Introduction
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Lesson 13
Class 1/3
Lesson 1: Introduction
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Class 1/4
Lesson 1: Introduction
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Class 1/5
Lesson 1: Introduction
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Sec 1 Coding 2018
Lesson 10
Games
The micro:bit can be used to create games. Let's create the Scissors-Paper-Stone game.
Task 1
Program the micro:bit to display Scissors, Paper or Stone.
When there is a 'shake', the micro:bit will display randomly Scissors, Paper or Stone.
Task 2
Program the micro:bit to keep track of the scores.
When Button A is pressed, it will display "WINS" and adds 1 point to the score.
When button B is pressed, it will show the total score.
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