Biomechanics is a study of how natural laws and forces affect the body and objects in sports movement and performance. You will understand the mechanical cause-effect relationships that determine human movement and apply the biomechanical principles such as stability, summation of force and projectile motion in physical activities to improve movement.
At the end of this section, you will gain the following:
Key Understanding
You will understand that:
force, motion and stability affect movement and performance in exercise and sports; and
proper application of biomechanical principles will lead to improved and refined human movement.
Knowledge
You will know:
the effect of the natural laws and forces on the human body in movement and performance;
the biomechanical principles such as stability, summation of forces and projectile motion; and
the movement phases of skill performance for analysis.
Skills
You will be able to:
apply biomechanical principles such as force, stability, summation of forces and projectile motion to analyse movement for refinement and improvement; and
observe, analyse and evaluate efficiency of movement.
Essential Questions
How can efficient movement be achieved?
Scalar Quantities
has only magnitude
Vector Quantities
has magnitude and direction
Distance and displacement measure how far a body or an object has travelled.
Distance is how far a person or an object has travelled between the start and end positions. It is the length of the path taken as the person or object moves from one position to another. It is measured in metres (m).
Displacement is the change in overall position of a person or an object. It is the length of the straight line between the start and end positions after movement. It is measured in metres (m).
If I ran a distance of 400m around the track, what is my displacement?
0m
(my start point and end point are the same - in terms of displacement, I did not move)
Speed and velocity measure how fast a body or an object moves.
Speed is the rate of change of distance without considering direction. It is measured in metres per second (m/s or ms-1).
Speed (m/s) = Distance (m) / Time (s)
Velocity is how fast a body travels in a certain direction, which is the rate of change of displacement. Velocity is a more precise representation of motion as it measures how fast a body is moving and in what direction. It is measured in metres per second (m/s or ms-1).\
Velocity (m/s) = Displacement (m) / Time (s)
What is the speed of the man?
2.0m/s
What is the velocity of the man?
-2.0m/s (to the left)
Acceleration and deceleration measure the rate of change of velocity. Acceleration occurs when rate of change of velocity increases and deceleration occurs when rate of change of velocity decreases. Both are measured in metres per second (m/s2 or ms-2).
Acceleration (m/s2) = Change in velocity (m/s) / Time (s)
Given the acceleration as 1m/s2,
For every second, the velocity increases by 1m/s
A force is a push or pull that changes, or tends to change, the state of motion of a body or an object. Force has magnitude and direction. It is measured in newtons (N).
There are two type of force: internal force and external force.
Internal force originates from the contraction of skeletal muscles.
An example of internal force is when a person contracts the pectoralis majors and triceps to generate the force needed to perform a push-up.
External force originates from outside the body.
Examples of external force include gravity, air resistance and friction.
Forces in this example are External Forces
Internal Forces:
Force generated by hip rotation, shoulder rotation, wrist flexion
External Forces:
Air resistance against the arm movement
Gravity pulls the body forward with the transfer of body weight
Create motion — the football remains at rest on the ground until the footballer generates force to kick it, which sends the football into motion.
Accelerate a body — the greater the force generated by the footballer’s kick, the greater the acceleration of the football towards the goal.
Change the shape of a body — the force from the footballer's kick cause the shape of the ball to change upon being kicked
Decelerate a body — as the football travels on the ground or through the air towards the goal, the football will decelerate due to the forces of friction or air resistance, which work in the direction opposite to its motion.
Change the direction of a body — if the goalkeeper is successful in performing a diving block, the pushing force from his hands will change the direction of the football and prevent a successful score.
Mass is a physical quantity expressing the amount of matter or substance in a body or an object. In the body, mass is made up of bone, muscle, fat, tissue and fluid. It is measured in kilograms (kg). Mass is also a measure of an object’s inertia. Inertia refers to the reluctance of a body to change its state of motion or rest.
Weight is the amount of force exerted on the mass of a body or an object due to gravity. It is measured in newtons (N). Gravity is the acceleration of a body and is taken as a constant 9.8 ms-2.
Weight (N) = Mass (kg) x Gravity (9.8 ms−2)
Answers
Mass: 80kg (mass does not change)
Weight: 129.6N (Mass x Gravity)
Why would it be hard to pedal a 10,000 pound bicycle? This simple explanation shows how Newton's 3 laws of motion might help you ride your bike.
Newton's First Law - Law of Inertia
A ball on the ground will remain stationary (state of rest) until it is kicked (external force).
When a ball is kicked, it will continue to move (uniform motion) unless frictional forces (external forces) act against the motion of the ball to slow it down and eventually bring it to a stop.
Newton's Second Law - Law of Force and Acceleration
When a ball is kicked (force), it will accelerate in the direction in which it was kicked. This acceleration is caused by a net external force applied on the ball.
A moving ball decelerates when frictional force acts on the ball in the opposite direction of motion.
Newton's Third Law - Law of Action and Reaction
An athlete performing a vertical jump exerts a force on the ground. In turn, the ground exerts an equal and opposite force on the athlete, which results in the jump.
The centre of gravity is an imaginary point which may lie inside or outside of a body, about which all of the body’s mass is equally distributed. However, this point may change at times, based on the relative position of the body parts.
Within the body
a person is standing in the anatomical position (the body upright and facing the front, the arms at the side and the palms facing forwards).
Outside of the body
a high jumper is performing the Fosbury flop technique, which positions the different parts of the body below and above the bar.
When Dick Fosbury couldn't compete against the skilled high jumpers at his college, he tried jumping in a different way -- backwards. Fosbury improved his record immediately and continued to amaze the world with his new technique all the way to Olympic gold. Asaf Bar-Yosef explains the physics behind the success of the now dominant Fosbury Flop.
Stability is the ability of a body to resist disruption to its state of equilibrium.
In sports such as wrestling and gymnastics, maintaining stability is an important requirement to perform certain skills successfully.
In some sports, however, success may be determined by how quickly an athlete is able to move out of a stable position, such as a sprinter at the starting blocks or a goalkeeper in football.
If all other factors relating to stability remain unchanged, a heavier athlete is more stable than a lighter athlete. In sports that require athletes to be fast, too much body mass can be a liability.
The base of support refers to the area enclosed by the points of contact with the athlete’s body. The bigger the base of support, the greater the stability.
Athletes with a higher centre of gravity tend to be less stable than those with a lower centre of gravity.
The line of gravity is an imaginary vertical line passing through the centre of gravity. An athlete’s balance is maintained as long as the line of gravity falls inside the perimeter of the base of support. The closer to the centre of the base the line of gravity falls, the more stable the athlete becomes. The closer to the edge of the base the line of gravity falls, the more unstable the athletes becomes.
Bones, ligaments, and muscles are structures that form levers in the body to create human movement.
A lever has three parts: the fulcrum, effort (force) and the load (resistance). There are three classes of levers. While all three types are found in the body, third-class levers are the most common.
Fulcrum is located in between the load and effort
Rare in the human body
Load is located in between the fulcrum and effort
Effort is located in between the load and fulcrum
Common in the human body
Identify and locate
the joint where the movement takes place - this is the fulcrum
the moving body part - this is the load
the insertion of the muscle that cause the movement - this is the effort
1) Flexion of the arm
2) Extension of the arm
1) Flexion of the leg
2) Extension of the leg
1) Flexion of the head
2) Extension of the head
1) Plantar flexion
2) Dorsi flexion
Summation of forces refers to the sum of all forces generated by each body part to produce an optimal or a maximal force. Summation of forces can occur simultaneously or sequentially.
All relevant body parts are activated. The relevant body parts move in sequence from the larger to the smaller muscle groups to generate force. The force generated from one muscle group is transferred and added to the next smaller muscle group for optimal force to be generated. Timing is crucial as greater force is generated when body movements are well-timed to the maximum velocity of the previous movement.
In shot put, to generate maximum force, the athlete:
Utilize as many relevant body parts as possible
Legs, hips, shoulder, elbow, wrist
Move the parts in sequential manner
From the largest muscles to the smallest muscles
Athlete turn his legs first followed by the turning of his hips and then shoulder. He then extends his elbow and flexes his wrist.
With good timing
Move the next body part only when the previous body part has reached maximum velocity
Optimal or maximal force is generated by activating all the relevant body parts (and muscles) at the same time to perform an action.
In some sporting examples, there are times when body parts are moved at the same time to generate force to perform an action. For example, in a 100m race, a sprinter explosively moves all relevant body parts such as the calves, thighs, hips, knees, ankles, elbows and shoulders at the same time to generate maximal force when pushing off from the starting block at the start of the race.
Projectile motion refers to the motion of a projected object (e.g., a shot put, a javelin, a human body during pole-vaulting) acted on by forces of gravity and air resistance. In sports, once the projected object is released or thrown in the air, control of the object is no longer possible. Therefore, it is important to consider the following factors that affect the flight path of the projectile prior to its release:
Learning Goals
Determine how each parameter (initial height, initial angle, initial speed, mass, diameter, and altitude) affects the trajectory of an object, with and without air resistance
Predict how varying the initial conditions will affect a projectile’s path, and provide an explanation for the prediction
Estimate where an object will land, given its initial conditions.
Discuss projectile motion using common vocabulary (such as: launch angle, initial speed, initial height, range, time).
Relative projection height refers to the difference in the height from which the body is projected and that at which it lands or stops.
The difference between the projection height and landing height determines the flight time and horizontal displacement.
A greater relative projection height will increase the maximum distance and flight time of the projectile.
refers to the angle at which the projectile is thrown
the direction of projection with respect to the horizontal determines the shape of flight
A higher projectiVelocity at releaseon angle will result in a higher maximum height achieved by the projectile.
When the relative projection height is zero, for the projectile to achieve a greater maximum distance, the projection angle should be close to 45 degrees.
The speed of projection determines the length of trajectory (range)
A higher velocity at release will increase the maximum distance and flight time of the projectile
For round projectile objects such as balls, it is also possible to influence the flight path by spinning the object.
When a spinning ball moves through the air, it creates a difference in pressure between the top and bottom of the ball.
The interaction between the air layer on the side of the ball that is rotating in the same direction as the surrounding air, but against the direction that the ball is moving in, causes an area of low pressure to form.
The other side of the ball, where the air layer is moving against the direction of the surrounding air, slows the air down and thus creates an area of high pressure.
The difference in pressure creates what is called the Magnus force, a force directed from the high-pressure zone to the low-pressure zone.
The Magnus force affects the flight path of the spinning ball as it travels through the air, causing the moving ball to deviate gradually along the direction of the spin (i.e., towards the low-pressure zone).
This deviation is known as the Magnus effect.
The upper surface of the ball has a forward velocity relative to the centre of the ball, while the lower surface has a backward velocity.
The lower surface of the ball does not slow down as much during the spin because it is moving in the same direction as the surrounding air molecules.
However, the upper surface slows down more because it is moving against the direction of the surrounding air molecules.
This causes a difference in pressure between the bottom and top surfaces of the ball, which results in a force acting downwards on the ball.
As a result, the thrown ball will drop to the ground sooner.
The lower surface of the ball has a forward velocity relative to the centre of the ball, while the upper surface has a backward velocity.
The upper surface of the ball does not slow down as much during the spin because it is moving in the same direction as the surrounding air molecules.
However, the lower surface slows down more because it is moving against the direction of the surrounding air molecules.
This causes a difference in pressure between the bottom and top surfaces of the ball, which results in a force acting upwards on the ball.
A backspin shot takes longer to travel to the opponent and bounce less far forward once they reach the opposite court.
A sidespin will cause a ball to either swerve to the left or right due to its lateral spin.
If a ball has a sidespin in a clockwise direction, the left surface of the ball has a forward velocity relative to the centre of the ball while the right surface has a backward velocity.
The right surface of the ball does not slow down as much during the spin because it is moving in the same direction as the surrounding air molecules.
However, the left surface slows down more because it is moving against the direction of the surrounding air molecules.
This causes a difference in pressure between the left and right surfaces of the ball, which results in a force acting on the ball to swerve it to the right.
This is commonly seen during football games, when the player is taking a corner or free kick and swerves the ball around opposing players.
In 1997, Brazilian football player Roberto Carlos set up for a 35 meter free kick with no direct line to the goal. Carlos’s shot sent the ball flying wide of the players, but just before going out of bounds it hooked to the left and soared into the net. How did he do it? Erez Garty describes the physics behind one of the most magnificent goals in the history of football.
Lesson by Erez Garty, animation by TOGETHER.
Exams Question
2021 TA2
In the U.S. Open Tennis Championships, Roger Federer executed a forehand topspin which landed just inside the far corner of his opponent’s court. With reference to Magnus effect, explain the flight of the ball after it was struck by Federer. [3 marks]
When Roger Federer did a topspin,
The upper surface of the ball has a forward velocity relative to the centre of the ball, while the lower surface has a backward velocity. [1]
The lower surface of the ball does not slow down as much during the spin because it is moving in the same direction as the surrounding air molecules. However, the upper surface slows down more because it is moving against the direction of the surrounding air molecules. [1]
This causes a difference in pressure between the bottom and top surfaces of the ball, which results in a force acting downwards on the ball. [1]
As a result, the thrown ball will drop to the ground sooner. [1]
At the end of this section, you will gain the following:
Knowledge
Know the phases (during preparation, action and follow through) of performances for analysis.
Skills
Apply biomechanical principles to analyse movement for refinement and improvement.
Learning Outcomes
Recognise the phases (during preparation, action and follow through) of performance and use a biomechanical analysis to analyse physical performance.
Apply concepts in biomechanics to modify physical performance responses for improvement.
An analysis of a movement or sport skill can result in a better understanding of how to improve the technique for better performance and prevent potential injury.
One method of analysing the biomechanics of sports movements is to study movement phases during performance. A sports movement such as hitting, throwing, kicking or jumping generally contains three main movement phases:
a. Preparation
Contains all the movements that get the athlete ready to perform a skill (e.g., the run-up to a long jump, the backswing of the leg while kicking).
b. Action
Performance of the actual movement that often includes a point of contact with an object (e.g., a tennis forehand) or the release of an object (e.g., throwing a javelin).
c. Follow through
Movements after the action phase (e.g., the forearm moving downwards after a smash) that slow down the body’s momentum to prevent injury and get the body ready for another movement.
2022 TA 1
Study Figure 4 and answer the following questions.
Describe in detail, the joint movements of the shoulder and elbow during all phases of a standing javelin throw. [3]
During the preparation phase,
the shoulder joint circumducts
and the elbow joint extends to the back of the performer. [1]
During the execution phase,
the shoulder joint circumducts forward
followed by flexion of the elbow joint.
The elbow joint then extends following the circumduction of the shoulder joint until the javelin is released. [1]
During the follow through phase,
the shoulder joint continues to circumduct forward and downwards,
with the elbow joint remaining in extension. [1]
Candidates must highlight in detail the movement actions that take place in each of the preparation, execution and follow through phase.
Introduction to Sports Biomechanics - Analysing Human Movement Patterns 2nd Edtn ( Roger Bartlett)
To analyse a skill performance for improvement, you must to be able to:
describe the ideal technique;
observe the actual performance;
compare the ideal technique to the observed performance through identifying and evaluating errors; and
provide feedback to correct errors (if any)
repeat as necessary
Resources:
Stability Skills:
Locomotor Skills:
Object control Skills:
Step 1:
Preparation stage
Describe the ideal technique
Know what to observe
Come out with a checklist
Step 2:
Observation stage
Observe the actual performance
Step 3:
Evaluation and Diagnosis Stage
Compare the ideal technique to the observed performance through identifying and evaluating errors
In the Preparation Stage:
Did not point left shoulder towards target
Left leg in front instead of right leg
In the Action Stage:
Did not step into the throw
Did not twist the hips towards target
In the Follow Through Stage:
Elbow is straightened
Did not flick wrist downwards
Step 4:
Intervention (and review) stage
provide feedback to correct errors
implement drills/practice to improve movement