"Design is not just what it looks like and feels like . Design is how it works." Steve Jobs
In this session we will work on Learning from Necessity, by seeing finding real projects to create of a customer.
We will learn 3D Modeling software to use 3D Printers to create actual useful products for the school.
Each section of Professional Development
will cover these topics.
Overarching Concept for this area of STEAM Teaching
Classroom - Use & Management
Tools - Digital & Physical
Content - STEAM Interconnection
DESIGN - Learn from Necessity
PROBLEM SOLVER - Learn from Others
INITIATIVE - Learn for a Reason
INNOVATION - Learn for Transformation
INDEPENDENT LEARNER - Learn for Learning
Tool PD#2 - 3D Modeling Software
How to make 3D House using Google Earth
How to design 3D House to Scale using Sketchup App
You will…
Manufacture a lesson by Applying your Knowledge using your Efforts to Reiterate it once used.
We will look at each area from an overarching perspective then focus on specific tools and techniques to use in our instruction practices.
PD #4 Design - Learn from Necessity
Overarching Theme
How is Design taught in a STEAM class setting?
How to set up students to manage their own work individually and asynchronously?
Classroom
How to use Forms to automate Quizzes?
How to use 3D Modeling Software?
How to use Video to show provide training?
How to use Classroom to collect information?
Tools
How to use Forms to Automate Quizzes?
How to use Video to provide training?
Content
How STEAM subjects use this classroom model