"Design is not just what it looks like and feels like .  Design is how it works."  Steve Jobs   

 In this session we will work on Learning from Necessity, by seeing finding real projects to create of a customer.

We will learn 3D Modeling software to use 3D Printers to create actual useful products for the school.


PD #4 Learn from Necessity

STEAMMAKERS - PD#4 Design - Learn from Necessity - by Keith Kelley

PD#4 Design

Each section of Professional Development

will cover these topics.





Tool PD#1 - 3D Modeling Software 

How to make 3D Objects to Print using Tinkercad

How to convert 3D Objects using Slicer Software Kirimoto (or Flashprint/Cura)


Tool PD#2 - 3D Modeling Software 

How to make 3D House using Google Earth

How to design 3D House to Scale using Sketchup App


You will…

Manufacture a lesson by Applying your Knowledge using your Efforts to Reiterate it once used.

We will look at each area from an overarching perspective then focus on specific tools and techniques to use in our instruction practices.

PD #4 Design - Learn from Necessity

Overarching Theme


How is Design taught in a  STEAM class setting?


How to set up students to manage their own work individually and asynchronously?


Classroom


How to use Forms to automate Quizzes?

How to use 3D Modeling Software?

How to use Video to show provide training?

How to use Classroom to collect information?



Tools


How to use Forms to Automate Quizzes?

How to use Video to provide training?


Content


How STEAM subjects use this classroom model