To Invent, Your Need an Imagination and a Pile of Junk    Thomas Edison

In our first session we attempted to start the process of defining STEAM. It focused on Collaboration in a STEAM program.  In the second session we will work on Learning from Challenges and how Communication (Digital) works with group work, coding and STEAM curriculum around robotics.

We will work on expanding our STEAM definition.


When you complete this training session

you will be able to use Challenges and Asynchronous communication. You will…


Manufacture a lesson by Applying your Knowledge using your Efforts to Reiterate it once used.


We will look at each area from an overarching perspective then focus on specific tools and techniques to use in our instruction practices.

PD #2 Learn from Challenge

STEAMMAKERS - PD#2 Communication by Keith Kelley

PD#2 Communication

Coding & Hardware - Lego Spike Prime Training   Full Training to implement Lego Robotics into the STEAM Classroom

Each section of Professional Development

will cover these topics.





PD #2 COMMUNICATION - Learn from Challenges

Overarching Theme


How is teamwork used in a STEAM class setting


Classroom


How to set up students to manage the group work


Tools


How to use Video to show the students process


Content


How STEAM subjects use this classroom model




Tool PD#3 - Coding - Icon, Block and Text