To Invent, Your Need an Imagination and a Pile of Junk Thomas Edison
In our first session we attempted to start the process of defining STEAM. It focused on Collaboration in a STEAM program. In the second session we will work on Learning from Challenges and how Communication (Digital) works with group work, coding and STEAM curriculum around robotics.
We will work on expanding our STEAM definition.
When you complete this training session
you will be able to use Challenges and Asynchronous communication. You will…
Manufacture a lesson by Applying your Knowledge using your Efforts to Reiterate it once used.
We will look at each area from an overarching perspective then focus on specific tools and techniques to use in our instruction practices.
Coding & Hardware - Lego Spike Prime Training Full Training to implement Lego Robotics into the STEAM Classroom
Each section of Professional Development
will cover these topics.
Overarching Concept for this area of STEAM Teaching
Classroom - Use & Management
Tools - Digital & Physical
Content - STEAM Interconnection
COMMUNICATION - Learn from Challenge
PROBLEM SOLVER - Learn from Others
INITIATIVE - Learn for a Reason
INNOVATION - Learn for Transformation
INDEPENDENT LEARNER - Learn for Learning
PD #2 COMMUNICATION - Learn from Challenges
Overarching Theme
How is teamwork used in a STEAM class setting
Classroom
How to set up students to manage the group work
Tools
How to use Video to show the students process
Content
How STEAM subjects use this classroom model
Tool PD#3 - Coding - Icon, Block and Text
Basics of Coding - Linear, Variables and Troubleshooting using Robot Island
Blocky Coding
Scratch using CS First (can use Project STEM or Code.org)
Lego (Spike Lego Prime)
3D Modeling / Automated Coding
Spreadsheets (Control Alt Achieve by Eric Curts)