(Producer | 9 person team | 2026)
Fly Boy in pizza Panic is a 3D flying delivery game where you must fly around a city micro-managing stopping crime and delivering pizza. Prevent your reputation from falling whilst getting money enough to pay your rent!
This was the Final prototype project I worked on in 2026. On it I worked on voice acting, playtesting, managing the team, and ensuring our new team member melds well into our pipeline.
Tools: Unity, Visual Studio, Github, ClickUp, Audacity
(Producer | 8 person team | 2026)
Bloody Hell is a 3D movement shooter where you play as a doctor with a syringe on a chain. Stab demons to take their blood and inject them into yourself for movement abilities!
This was the second prototype project I worked on in 2026. I ensured team cohesion and an optimized development process as we worked with only two weeks of proper development time.
Tools: Unity, Visual Studio, Github, ClickUp, Audacity
(Producer | 8 person team | 2026)
Raterial Replace is a 3D puzzle focused shooter where you play as a Rat with a material-swapping gun! Shoot objects to swap their properties and the materials that define them!
This was the first prototype project I worked on with a new team. On it, I managed meetings and timelines, fixed minor bugs, and ensured we all got comfortable working with each other!
Tools: Unity, Visual Studio, Github, ClickUp, Audacity
(Producer, Coder | 6 person team | 2025)
Botanimacy is a 2D top-down tower defense that places you in the role of a druid summoning plantimals to defend your land. This game was an experiment to practice tower defense style turrets and a hybrid version that summoned animals that would hunt lumber jacks within its leashed range.
This was our final prototype project with the team I worked with in 2025, and I'm very happy to say it went exceedingly well. On it, I organized the timeline, fixed bugs, drew art, and coded some systems (such as the tower-placing system) and ensured we finished strong!
Tools: Unity, Visual Studio, Github, Trello, Aseprite
(Producer, Coder | 6 person team | 2025)
Bunyip's Quarry is a 3D Fishing horror game mixing rapid microgames and horror. The player must micromanage fishing via completing minigames and scaring away the "Bunyip" that stalks them with their flashlight. This game was an experiment in mixing horror and microgames.
This was the second prototype project our team made in 2025, and the concept was good enough we made it into a fully fleshed-out game a semester later! On it I organized our tasks and meetings, hunted bugs, fixed bugs, and ensured the quality of the project.
Tools: Unity, Visual Studio, Github, Trello
(Producer, Coder | 6 person team | 2025)
Extreme Horse Grappling Super Parkour Competition is a 3D racing platformer. It mixes the momentum and semantics of horse racing with a grappling hook. It was an experiment into the usage of grappling hooks in 3D environments and from a third-person perspective.
This was the first prototype I'd ever worked on with a team, and it was a bizarre one at that! On it, I created our roadmap, found and fixed bugs, did touch-ups in all departments, and coded the grappling system.
Tools: Unity, Visual Studio, Github, Trello
(Producer, Coder | 5 person team | 2024)
All Knighter is a game that mixes top-down stealth-style gameplay with a 2D side-scrolling action platformer. You must stay up and finish the last level of your game without catching your mother's attention. However, as the night goes on you will become more and more tired, and must venture out into the kitchen to gather energy drinks to stay awake.
This game was made for the Bradley Fall 2024 Game Jam with the prompt "Late Night". It was made in two days, and you can find it on Itch.IO
This project was also my first time working on a team to create a game. It was a very helpful experience and got me to grips with team management and GitHub.
Tools: Unity, Visual Studio, Github
(Solo Developer | 2023)
Crow Cry was my first attempt at a full game. I made it by myself to learn the ins and outs of Unity. Crow Cry is a 2D character action platformer where the player slays enemies through the use of advanced combos in order to regain health and keep the enemy unable to fight back. It was an experiment in the creation of a character action game within Unity and learning all the fundamentals it takes to actually create a full game experience.
Tools: Unity, Visual Studio