For Shifting Chasms, I acted as the co-lead and coder on the project. Another student made the initial iteration of the game, and I was brought on to spend a semester fixing up code and creating an event version of the game for Fuse 2024. This was my first time ever working with another person on a project.
On the project, I primarily focused my time on bug-fixing and quality-of-life adjustments. I made systems to allow our music to be dynamic, coyote time, and created a safe event build version of the game.
Tools: Unity, Trello, Visual Studio, Audacity, Github