The next unit, Gettin’ Rollin’, will guide you through choosing an esport and assembling a team. Even if you have already somewhat formed a team, we suggest reviewing these chapters together.
The first step is choosing the right game. There are many different genres of games, each with different objectives, rules, and required hardware.
It is important to learn the different major esport genres and get a better understanding of different types of competitive play. This helps you determine what game might be the best fit for you and your school.
Oftentimes, schools will have multiple teams for multiple games, with different groups of students usually focusing on one game each. However, if your school is just getting started with esports, we recommend this team focusing on one esport title to begin with.
In Unit 2 we’ll discuss the different hardware and software requirements for each game so that you can properly set up your competitive gaming classroom. You’ll also learn about the different roles required on and around an esport team and what their purpose is. You may find yourself more interested in assisting the team as a Team Analyst than actually taking part in tournaments!
Team Meet
Read
Train
Reflect
The third unit, Practice Makes Perfect, will outline common methods to hone and perfect your play and competitive mindset. Here we will discuss the day-to-day practices and activities in more detail, but until then - below is a simplified outline of what a practice should entail.
If your school already has a team with a determined game and you need immediate help on how to run a practice, you should start with the Day-To-Day Chapter in Unit 3. However, we recommend the students and your class to experience this guide in order, from the beginning.
In order to get the most out of this guide, we recommend that you do the following:
Meet as often as possible
Meeting can take place both online or in-person. We recommend at least 2-3 sessions per week, with the possibility of weekend activities like competitions or additional team sessions. This will likely depend on player availability and access to technology, so if you can’t meet as often as 2-3 sessions per week, don’t sweat it! We’ll provide you with ways you can continue to improve and learn outside of organized time.
Read a Section
When you’re starting out, reading a section from this program at every meeting will get everyone on the same page and educate them about the goings-on. Some sections will be more time consuming than others, so make sure you check out the estimated time for each section and plan accordingly.
Train
Training can take a variety of forms. Whether practicing set plays, or doing walkthroughs, playing together against random opponents, or against another team in a scrimmage, or individually working on mechanics, we recommend that teams set aside time for in-game practice every time you meet.
Reflect
Reflection should happen at the end of every practice and session, as it is good to get into the habit of self-examination after putting in work. We’ll get more into reflection techniques later in the guide, but asking players what they did well and what they want to work on for the future is always a great way to end sessions.