SAVVY 9-12

Creating Educated Digital Citizens

Digital Access | Digital Fluency | Digital Commerce

Digital Access

Click below for lesson plan.

Copy of 9-12 SAVVY DIGITAL DIVIDE

At A Glance:

Digital access refers to full electronic participation in society. In the school system, this includes equitable access for all students, accommodations for those with special needs and programs for increasing digital access outside of schools.

It is important for technology users to understand that not everyone has the same level of access to digital technology. This gap between those who have access and those who do not is often referred to as the digital divide. Part of being a good digital citizen is working to eradicate this disparity.

Stephanie Miller, Miller Digital Citizenship

About this Activity:

Students discover how the homework gap and digital divide impact their school and community.

Guiding Questions:

  • Do you see access to current and emerging technologies and resources in your district and community? If not, what is missing?

  • As a student, do you see reliable access to technologies and resources in your school? If not, what is hindering access? How might the hindrance be addressed and resolved?

Subconcepts: Home Access/Homework Gap, Assistive Technology, Equitable Access

Additional Supporting Resources:

Digital Fluency

Click below for lesson plan.

Copy of 9-12 SAVVY YOUR DIGITAL FOOTPRINT

At A Glance:

Digital fluency is the process of understanding technology and its use. The better educated or “digitally fluent,” you are, the more likely you are to make good decisions online, like supporting others instead of making negative comments. Digital literacy includes the discussion of media literacy and the ability to discern good information from poor information, such as “fake news” from real news.

About this Activity:

Students uncover the importance of understanding Their digital footprint and take steps to improve their personal online image.

Guiding Questions

  • How are digital footprints created?

  • What does yours show about you?

  • Who can see it and how is your information used by others?

  • How can you deliberately create a positive and professional representation online?

  • How can you reflect on your own digital footprint and online presence, and the value and benefits of the choices you make for yourself and significant others?

Subconcepts: Computing, Digital Footprint, 21st Century Skills, Fake News, Media Literacy, Just-in-time Information, Digital Productivity


Additional Supporting Resources:


Digital Commerce

Click below for lesson plan.

Copy of 9-12 SAVVY SURVIVE & ADVANCE

At A Glance:

Digital Commerce is the selling and buying things online and the necessity to tackle safety issues while using money in the digital world.

About this Activity:

Students understand critical skills needed to create a product or service that relies on digital commerce. Students are given a challenge to tap into some of these skills and try out their entrepreneurial hustle.

Guiding Questions

  • When making a purchase, what sources do you turn to in helping to identify the quality and function behind products and services being considered?

  • Do you understand the purpose and function of targeted online advertising?

  • What do you know about digital currency/cryptocurrency?

Subconcepts: E-commerce Recommendations & Ratings, Digital Advertising, Digital Currency, App Economy

Additional Supporting Resources:

SAVVY JCPS Backpack Artifact Opportunities

AFTER completing the three SAVVY Digital Citizenship lessons above, students will have opportunities to apply their digital citizenship skills to create a JCPS Backpack Artifact to show what they have learned.

Click below for JCPS Backpack Artifact Opportunities.

Copy of SAVVY - 9-12 - Minecraft

How might wisdom and practical knowledge influence our ability to be SAVVY?

The content and activities in the SAVVY series provided time to be reflective of your thoughts, ideas and actions while considering how they are influenced by and affect others.

This project is designed for students to leverage their success skills to demonstrate the importance of being SAVVY in a digital world.

ABOUT THIS PROJECT:

Students use Minecraft to create a “build” that informs a selected audience about being savvy online.