Coding Machine for Kids

Project Events

Kickoff

Date/Time: Friday, October 23rd from 10:00 AM - 11:30 AM

Location: Virtual via Zoom

Final Presentation

Date/Time: Thursday, December 3rd at 2:00 PM

Location: Virtual via Zoom

Pre-Kickoff Preparation

  1. Review the description of the Family Nights program: http://cdmfun.org/family-nights

    • Note: your team will design your solution for the CDM Family Night program.

  2. Review this article: 6 Tips To Get Your Kids Excited About Coding

  3. Create a Scratch account at https://scratch.mit.edu/

    • Complete the Getting Started Tutorial

    • Complete two additional tutorials of your choice (e.g., Make Music, Make a Chase Game, etc...)

  4. Create a TinkerCAD account at www.tinkercad.com and complete all four TinkerCAD "Circuits" tutorials:

    • Start Simulating

    • Editing Components

    • Wiring Components

    • Adding Components

Sponsor Info

Suzanne Ness - Programs Manager, Creative Discovery Museum

Unit Plan

Coding Machine for Kids 2019 - Unit Plan

Pacing Guide

CDM Coding Machine for Kids 2020-2021 - PBL Pacing Guide

Project Rubric

CDM Coding Machine for Kids 2019 - Project Rubric

Additional Project Information

Grand Challenge for Engineering: Advance Personalized Learning

This project is a Grand Challenge for Engineering project.

Question. What are the Grand Challenges for Engineering?

Answer. With input from people around the world, an international group of leading technological thinkers were asked to identify the Grand Challenges for Engineering in the 21st century. Their 14 game-changing goals for improving life on the planet, announced in 2008, are outlined here. The committee suggested these Grand Challenges fall into four cross-cutting themes: SUSTAINABILITY, HEALTH, SECURITY, and JOY OF LIVING.

Question. What is the challenge "Advance Personalized Learning" and how can I learn more?

Answer. Here's a brief description of this challenge:

A growing appreciation of individual preferences and aptitudes has led toward more “personalized learning,” in which instruction is tailored to a student’s individual needs. Given the diversity of individual preferences, and the complexity of each human brain, developing teaching methods that optimize learning will require engineering solutions of the future.

Learn more about this grand challenge here: http://www.engineeringchallenges.org/9127.aspx

Question. Do I need to do anything special for my project since it's a Grand Challenge for Engineering project?

Answer. Yes. You need to explain how your work connects to this grand challenge. Review your project rubric for details.

Creative Discovery Museum Logo

STEM School Logo (White Font) (It's really there--right click to open in new tab)

STEM School Logo (Black Font)

Activity Sign Exemplar

You should include a sign to accompany your Coding Machine for Kids activity that meets these requirements:

  • Created sign to accompany Coding Machine activity

  • Size should be appropriate for your activity

  • Printed on plain or glossy paper

  • Mounted on foam board

  • Included CDM logo

  • Included STEM School logo

  • Provided prompts to help kids explore the activity without being prescriptive

Activity Sign Exemplar:

User Manual Exemplar

The user manual is required for advanced. The level of detail depends on the complexity of your system. For example, a Coding Machine that uses a Micro:Bit will require less information than one that uses a Raspberry Pi. Your user manual must also explain how your activity connects with the Advanced Personalized Learning Grand Challenge of Engineering. Refer to the project rubric for specific requirements.

User Manual Exemplar:

Note: this example is not complete but shows how it will use photos and include information on the Grand Challenge of Engineering: Advance Personalized Learning