Note: If the weather is bad, and you don't have the gym, consider playing four corners, quiet ball or watching a PBS kids program in an available classroom, relo or other space. Additional inside games you could play are available here: https://sites.google.com/granitesd.org/mr-brough/teacher-helps
Grades K - 6
(30 - 40 minute Activity)
Equipment: Bowling Pins, Dodge Balls, Hula Hoops (optional)
Description:
Place a bunch of hula hoops on the gym floor, spreading them out randomly but evenly (you'll need a little over half the amount of hula hoops as you have players, but no more than 30 hula hoops).
Place bowling pins in the center of each hula hoop. Assign one player per bowling pin and have the remaining players form a line on the side.
Players guard their own bowling pin while trying to knock over someone else's with a dodgeball. Players must be next to their base (bowling pin and hula hoop) when they are throwing or rolling the ball
No fast balls and no throwing at other students.
Players can leave their pin unguarded at any time while going for a ball, but they do so at their own risk.
If a player's pin gets knocked down, they are out, and must pick up their bowling pin and give it to the player in the front of the line and then go to the back of the line.
Players entering the game are allowed to find a ball first before setting up their pin. Once their pin is set up, they're not allowed to touch it again until it is knocked over.
Modifications:
For grades 1-2 have students work on rolling the ball before they throw. Also, place the pins closer so they're easier to knock over. If you're playing Team Pin Guard (mentioned below), play without the basket rule.
For kindergarten, have half of the students guarding their own pin and the other half rolling balls from anywhere in the gym to knock them over, or set up bowling with lanes to work on rolling skills.
Line Pin Guard: Don't use hula hoops, use lines on the gym floor instead and tell players they need to be at least 6 tiles apart from others, etc.
Nice Neighbor Pin Guard: Have players place their bowling pins around the baseline and sidelines of the gym (no hula hoops needed). Players are not allowed to target their neighbors pins (the players right to either side of them). If a player's pin gets knocked down, they have to do 5 jumping jacks and then set back up their pin (they can also move to a different location if they'd like).
Team Pin Guard: Divide players into two teams with the half court line dividing the teams. Set up 6 to 7 pins on each team's baseline. Students try to knock down all the pins belonging to the other team. Pins knocked down, stay down, unless a basketball shot on the other team's hoop is made, the team that made the shot gets to put back up one of their pins. Players must stay several tiles away from the pin and cannot be behind the baseline unless they're collecting balls. First team to knock down all the pins belonging to the other team, wins.
Standard:
K.1.10--Toss or roll underhand with opposite foot forward.
1.1.10--Toss or roll underhand, demonstrating two of the five critical elements of a well-developed pattern.
2.1.9/10--Toss underhand or overhand demonstrating three of the five critical elements of a well developed pattern.
3.1.8--Throw an underhand toss to a target with reasonable accuracy.
4.1.7--Catch and throw a ball above the head, at chest/waist level, and below the waist using a well developed pattern.
5.1.9--Catch and throw a ball with accuracy in small group activities.
6.1.7/8--Catch a variety of objects from different trajectories, using varying practice tasks/execute consistently (70% of the time)a well-developed underhand pattern for target games.
Skills: Throwing, Rolling, Guarding, Athletic Stance, Basketball Shooting