Note: If the weather is bad, and you don't have the gym, consider playing four corners, quiet ball or watching a PBS kids program in an available classroom, relo or other space. Additional inside games you could play are available here: https://sites.google.com/granitesd.org/mr-brough/teacher-helps
Grades 3 - 6
(15 - 20 minute Activity)
Equipment: Cones and pool noodles.
Description:
Set up a large square area with cones to mark the boundaries (if using the gym, use the sidelines and baselines).
Depending on class size, pick 2-3 ghostbusters. These students are the foam noodle taggers who start in the middle of the playing area. Remind students not to hit with the foam noodles and that they must follow tag game rules: No head, no face, no chest, no waist (waist meaning private areas below the belt). Also, remind students to move safely and under control - sprinting through a crowd and doing 360's is not moving under control.
The rest of the students are ghosts. The ghosts start at one end of the playing area.
Number the ghosts off in a way so there is an almost equal number of ghosts in each group.
When the teacher calls out the number of a ghost group, those students whose number has been called, must enter the playing area within 10 seconds (if they wait to long to go, they're out). The students then try to get to the other side of the playing area while trying to avoid the ghostbusters. If you're playing in the gym, set up a few cones to indicate where the ghostbusters must stop chasing, as the ghosts need time to slow down safely before reaching the wall.
If a ghostbuster tags a ghost, the ghost is out and waits safely behind the sidelines for a designated period of time. They could be out for just one round, two rounds, etc., or the whole game. I prefer to have them just miss one round by waiting behind the sideline closer to the end of the playing area where they were leaving from before they got tagged. Then from there they just rejoin after their team gets back.
The teacher then continues to call each group number one at a time until all the uncaptured ghosts are at the other side of the playing area. The teacher then calls out the numbers again and students run back to the other end.
At the end of each round pick new ghostbusters and play again.