Port Nyanzaru hugs the coastline at the south end of the Bay of Chult. No other city exists in Chult, along the coast or anywhere else, except in ruins or overrun by monstrous creatures. Until recently, Port Nyanzaru was under the firm control of Droaam, a foreign nation. Nine years ago, Droaam was forced to relinquish the city to a wealthy and powerful consortium of Chu!tan traders backed by the Ytepka Society (pronounced yeh-TEP-kah), or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan traders have since grown into influential merchant princes, enticing folk from up and down the Khorvarian coastline with their exotic wares.
Port Nyanzaru is a bastion of civilization and commerce in a savage land. The amount of business that unfolds here and the cash that moves through its counting houses would make any merchant of Sharn or Fairhaven jealous. It's also a colorful, musical, aroma-filled, vibrant city in its own right. Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races' outcomes. The city also boasts grand bazaars, glorious mansions and temples, circuses, and gladiatorial contests
Enemies surround Port Nyanzaru on all sides. The jungle teems with ferocious reptiles and murderous undead, pirates prowl the surrounding sea, and the mouth of the bay is home to a greedy dragon turtle.
Characters who question locals can learn rumors that might help them survive the perils of ChuIt. The characters can secure gear and guides before leaving the city. Syndra Silvane is is off to confer with High Priests and Other Mages; she will return in 60 days.
By 1479 DR, Amn controlled all mercantile activities in the city, and people unaffiliated with a trading company were forced to live in shantytowns outside the walls.
Sometime in the late 1480s or early 1490s DR, the city won its independence from Amn due to the influence of a consortium of Chultan traders backed by the Triceratops Society. With help from the Society, the traders then rose to the title of merchant princes and ruled the city in a council where each had equal vote. Goldenthrone was the seat of governance for the merchant princes. 7 Merchant "Princes" control Port Nayunzaru
Gond was the Faerûnian god of craft, smithing, and inventiveness. His worshiper-base consisted of craftsmen, including blacksmiths, engineers, and weavers. It was believed that he was at his happiest when people invented something.[5
Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether listeners want to hear it. His symbol is a great eye, or a crystal ball filled with eyes. Savras's temple is one of the oldest, grandest buildings in Port Nyanzaru.
Sune was the deity of beauty, with governance also over love. It was believed that pleasurable sensations were the touch of her and her followers, believers in true love, pursued such sensations.
Tymora was the goddess of good fortune. A large portion of her worshiper-base consisted of adventurers and gamblers. Apart from such people with risky lives, people of all stripes found some appeal in her.[80]
A canoe can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat. The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa.
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects.
A block of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn't wash off in rain.
A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport. A rain catcher costs 1 gp and weighs 5 pounds.
Merchant prince Ekene-Afa controls the sale of rain catchers in Port Nyanzaru.
Tej is an amber-colored, fermented drink made from honey. It's more common and popular in Chult than beer or ale. A mug of tej costs 4 cp in Port Nyanzaru or 6 cp in Fort Beluarian. A 1-gallon cask costs 2 sp in the city or 3 sp at the fort.
Sale of tej is controlled by the merchant prince Kwayothé.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.).
The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.