Intelligent Narrative Technologies Workshop: https://sites.google.com/view/int-2024/
Opening Night Social Event, registration available here: https://aaaiforms.wufoo.com/forms/m1nevqac1dbslgi/
Workshop on Experimental AI in Games: https://www.exag.org/
Gatton Grand Ballroom 212B, Second Floor, Gatton Student Center
8:30AM
Opening Remarks
Rogelio E. Cardona-Rivera, Seth Cooper AIIDE-24 General Chair and Program Chair
9:00AM
Keynote
Teams in Games
Dr. Gita Sukthankar
10:00AM
Coffee break
10:30AM
Paper / Artifact Session 1
Session Chair: Brent Harrison
Paper
The Harmony Index: Evaluating, Predicting, and Visualizing Effectiveness in Multi-Agent Team Dynamics
Darryl Roman; Noah Ari; Johnathan Mell
Paper
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games
Kimiya Saadat; Richard Zhao
Artifact
The FarmQuest Player Telemetry Dataset: Playthrough Data of a Cozy Farming Game
Kristen K. Yu; Nathan R. Sturtevant; Matthew Guzdial
11:30AM
20/20 Vision Theme Talks
LMs for PCG +10 (-2)
Adam Summerville
Reinforcement Learning for Online Behavior Adaptation in Games: Still Relevant Today?
Richard Zhao
12:30PM
Lunch break
2:00PM
Paper / Artifact Session 2
Session Chair: Ian Horswill
Paper
Toward Space-Time WaveFunctionCollapse for Level and Solution Generation
Kaylah Facey; Seth Cooper
Paper
Generalized Entropy and Solution Information for Measuring Puzzle Difficulty
Junwen Shen; Nathan R. Sturtevant
Artifact
level2image: A Utility for Making 2D Tile-Based Level Images with Overlays
Seth Cooper
3:00PM
Coffee break
3:30PM
Paper / Doctoral Consortium Session 3
Session Chair: Markus Eger
Paper
Evaluating the Efficacy of LLMs to Emulate Realistic Human Personalities
Lawrence Klinkert; Steph Buongiorno; Corey Clark
Paper
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
Ian Horswill and Samuel Hill
Doctoral Consortium
Personality Exceptions
Elinor Rubin-McGregor
4:30PM
Day ending
Gatton Grand Ballroom 212B, Second Floor, Gatton Student Center
9:00AM
Keynote
Presented by Zynga
Future Perfect: AI in games, looking back, looking ahead
Dr. Robert Zubek
10:00AM
Coffee break
10:30AM
Paper / Artifact Session 4
Session Chair: Richard Zhao
Paper
Label-Free Subjective Player Experience Modelling via Let’s Play Videos
Dave Goel; Athar Mahmoudi-Nejad; Matthew Guzdial
Paper
‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games
Toby Best; Simon Lucas; Raluca Gaina
Artifact
Hexagram Tangram Puzzle Artifact
Yazeed Mahmoud; Nathan R. Sturtevant
11:30AM
Birds of a Feather sessions
12:30PM
Lunch break
2:00PM
Paper / Artifact Session 5
Session Chair: Justus Robertson
Paper
A Model for Automating the Abstraction of Planning Problems in a Narrative Context
Mira Fisher; Stephen Ware
Paper
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models
Vikram Kumaran; Jonathan Rowe; James Lester
Artifact
Shepherd: An Incremental Story Sifting-Based Drama Manager
Sage Deo; Jonathan Chung; Joshua McCoy
3:00PM
Coffee break
3:30PM
Town hall
5:00PM
Poster Lightning Talks
Presented by the Division of Games at the University of Utah
5:30PM
Harris Ballroom
Third Floor
Poster Session and Reception
Presented by the Division of Games at the University of Utah
SCORE: Skill-Conditioned Online Reinforcement Learning
Sara Karimi; Sahar Asadi; Amir H. Payberah
Generating Game Levels by Defining Player Experiences
Pedro M. Fernandes; Manuel Lopes; Rui Prada
Using Natural Language to Improve Hierarchical Reinforcement Learning in Games
Dave Mobley; Adrienne Corwin; Brent Harrison
Guided game level repair via Explainable AI
Mahsa Bazzaz; Seth Cooper
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, Role-Playing Video Games
Steph Buongiorno; Lawrence Klinkert; Zixin Zhuang; Tanishq Chawla; Corey Clark
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki; Richard Zhao
Using EPCG for Designing a Hexagon Tangram Puzzle
Yazeed Mahmoud; Nathan R. Sturtevant
Mechanic Maker: Accessible Game Development via Symbolic Learning Program Synthesis
Megan Sumner; Vardan Saini; Matthew Guzdial
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions
Fiona Shyne; Seth Cooper
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Mahsa Bazzaz; Seth Cooper
Evaluating the Effects of AI Directors for Quest Selection
Kristen K. Yu; Nathan R. Sturtevant; Matthew Guzdial
Abstraction and Path Computation for Video Game Path Finding with Changing Maps
Teresa Saller; Ramon Lawrence; Vadim Bulitko
7:00PM
Day ending
Gatton Grand Ballroom 212B, Second Floor, Gatton Student Center
9:00AM
Keynote
Dungeons and DQNs: The Serious Quest for Open-Ended Role Playing Game Agents
Dr. Mark Riedl
10:00AM
Coffee break
10:30AM
Paper Session 6
Session Chair: Nathan Sturtevant
Paper
Making New Connections: LLMs as Puzzle Generators for the New York Times Connections Word Game
Tim Merino; Sam Earle; Ryan Sudhakaran; Shyam Sudhakaran; Julian Togelius
Paper
Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules
Seth Cooper; Mahsa Bazzaz
Paper
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles
Fiona Shyne; Kaylah Facey; Seth Cooper
11:30AM
StarCraft Competition report
David Churchill
12:00PM
Case Studies
Adaptive AI in Augmented and Mixed Reality (AR/MR)
Jasmine Roberts
12:30PM
Closing Remarks and Awards
Rogelio E. Cardona-Rivera, Seth Cooper AIIDE-24 General Chair and Program Chair
1:00PM
Conference ending