We invite AI practitioners and researchers from across disciplines including but not limited to art, game development, robotics, teaching, and research to share their experiences in applying AI principles and methods to the world of digital entertainment.
All deadlines are 11:59 PM AoE (anywhere on earth) time (UTC-12).
Proposal Submission: September 20 October 4, 2024
Notification: September 27 October 11, 2024
Slide Deck Deadline: October 18, 2024
What is a Case Study?
A compelling case study is a real-world story that demonstrates the application of AI in practice. It should provide insights into the challenges faced, solutions implemented, and lessons learned. Your case study should be informative and engaging for other AIIDE community members.
Case Studies should focus (on the application of AI to address specific problems or opportunities within the realm of digital entertainment. They should provide a clear and compelling account of the project, including its goals, methods, results, and impact.
Potential topics include, but are not limited to:
Case Studies can illustrate, explore, report, analyze, summarize, challenge, or describe practice-oriented AI work. Possible topics include, but are not limited to, the following:
Design and development of specific AI-enabled experiences (AI-Driven Narrative Generation, Procedural Content Generation, AI-Powered Character Behavior, Personalized Gaming Experiences)
Exploration of novel AI techniques for use in games and entertainment (Reinforcement Learning for Game AI, Generative Adversarial Networks (GANs) for Game Assets, Natural Language Processing (NLP) for Interactive Storytelling, Machine Learning for Player Behavior Analysis)
Lessons from deploying AI techniques in games and other entertainment products (Overcoming AI Challenges in Production, Measuring the Impact of AI on Player Experience, Balancing AI Complexity and Performance, Ethical Considerations in AI for Entertainment)
Research of a specific AIIDE domain, user group, or experience (AI for Indie Game Development, AI in Mobile Games, AI for Accessibility in Gaming, AI for Esports)
Application, critique, or evolution of a method, process, or tool (Improving AI-Driven Character Behavior through Reinforcement Learning, Evaluating the Effectiveness of Different AI Architectures for Procedural Generation, Optimizing AI Performance for Real-Time Gameplay, Ethical Frameworks for AI in Game)
Domain-specific topics, significantly lesser known but essential fields of interest (AI for AR/VR, AI for Social Gaming and Multiplayer Experiences, AI for Educational Games, AI for Serious Games)
Innovation through AIIDE research or design (AI-Driven Game Design Tools, AI for Automating Game Testing, AI for Game Analytics and Player Insights, AI for Creating Novel Game Genres)
A well-structured Case Study should include the following elements:
Problem Statement: Clearly define the challenge or opportunity addressed by the AI project.
AI Approach: Describe the AI techniques and methodologies employed.
Implementation Details: Provide technical details about the AI system, including data, algorithms, and tools.
Evaluation: Present the results of the AI application, including quantitative and qualitative assessments.
Lessons Learned: Share insights and recommendations based on the project experience.
Impact: Discuss the potential impact of the Case Study on the AIIDE community and the broader field.
All submission should be made via EasyChair in the Case Studies Track.
Submit an outline of your case study as a PDF, explaining its significance to the AIIDE community. Your proposal will be reviewed based on technical merit, accessibility, originality, presentation, impact, and significance. Accepted proposals will be invited to submit a full slide deck, for feedback, before the conference.
The submission may be augmented with supplementary materials or media (e.g. interactive prototypes, videos, pictures, paper drafts).
Accepted case studies will be asked to submit a preliminary slide deck for review before the conference, which will be given feedback.
Submissions will not be included in the proceedings, but we expect to include a summary of the talk titles and presenters.
We will aim to record talks and make videos and slides available online after the conference.
Your outline should include the following:
Contact Information for Presenters
Case Study Title: provide a title in fewer than 10 words. Please try to include relevant keywords, topics, and/or game titles covered by your talk.
Case Study Presentation Outline Details (this will not be published, and is for review only): You have approximately 500 words to outline and thoroughly describe what the Case Study is about, and why it will be interesting to AIIDE attendees.
Note: this is not the abstract for your talk and will not be published. It is for you to describe concretely and succinctly what is compelling about your case study. Please provide supporting data (as appropriate) and outline your presentation in detail. Submissions with thin outline details (fewer than 400 words) may be declined due to lack of information required to evaluate the Case Study and its impact. Please be as concrete as possible in the allotted space. If more than 500 words are required, you may upload Supplementary Materials (as described below).
Supplementary Materials: you can upload any supplementary materials that will support your submission. Examples include:
Prepared slides for the talk (if available)
Pictures
Screenshots
Videos
Submissions will be reviewed by the organizing committee. Case Studies will be evaluated based on the following criteria:
Originality and Innovation: The novelty of the AI approach and its contribution to the field.
Impact and Significance: The potential impact of the Case Study on the AIIDE community and the broader industry.
Clarity and Presentation: The clarity of the written and oral presentation.
Practical Relevance: The applicability of the AI solution to real-world digital entertainment projects.
Deliver a 25-minute talk at the conference, followed by a Q&A session. In-person presentations are preferred, but we plan to support remote presentations if needed.